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[OOC - 3.5] The Storm Coast


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=character creaation crunch]Characters
I'm taking four players for an adventure set in and around the Storm Coast, a setting I'm pretty much making up as I go along.

Characters start at 1st-level with 450 gold to buy equipment (regardless of class). PH, PH2, Spell Compendium, DMG, Complete Adventurer, Complete Arcane, Complete Divine, Complete Warrior, Expanded Psionics Handbook, and the variant classes and races at d20SRD.org only are allowed. If you want to use an LA +1 race from ExPsiH, go for it. LA +1 is worth ignoring.

Use the elite array for ability scores: 15, 14, 13, 12, 10, and 8. Don't forget to apply racial adjustments. Maximum hit points at 1st level as normal. Characters start with 500 XP, none of which can be used for item creation before the game starts.

Good-aligned characters only.

House Rules to Pay Attention To
1. Armor bonuses do not add to AC. Instead, armor bonuses only convert lethal damage to nonlethal damage. For example, a chain shirt (+4 armor bonus) would convert 6 points of lethal damage into 2 points of lethal damage and 4 points of nonlethal damage.

2. Magical and psionic healing work differently. The variable heals only nonlethal damage. The fixed bonus (if any) heals only lethal damage. For example, a 1st-level cleric's cure light wounds heals 1d8 points of nonlethal damage and 1 point of lethal damage.

3. Turn undead works according to the Variant Turning Rules: Destruction of the Undead on p. 87 of the Complete Divine.

4. Add BAB to AC as a dodge bonus.

5. We use Invisible Castle for dice rolls.

N.B. This isn't necessarily first-come, first-serve, but you'd really have to be obtuse to not get considered (e.g., insisting on source material not listed above counts as obtuse). Also, the party will consist of five PCs. One slot is reserved for my son Giant Boy.

Players & Characters So Far
Giant Boy: aasimar divine bard
Rhun: wood elf ranger
HolyMan: human wizard
Sphyh: human fighter[/QUOTE][/sblock]

is there still room for another pc? I noticed there seems to be a lack in the 'locksmith' catagory.
 

Sphyh

First Post
hey scott.... idk if were taking on another pc. i assume we are due to the recruiting one thing on the topic name but idk if mark has said anyting specific about it. right now mark is sick and stuff so were kinda takin it easy till hes ready to ptk us again :eek:

so ull have to wait on him to post for a final answer... but i think another pc would be awesome
 

HolyMan

Thy wounds are healed!
I concer[sp?] another character to take away some of the damage directed at my poor old wizard.

Really I jumped in cuze a 1d4 burning hands is all I had and I didn't want to waste it on a solo guy, and I figure I could aid another and add flanking.

:.-( Thought I was playing well, just this new rule really hurts when you have no armor. :(

Will do better, promise.

HM
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Mark is the dm of another game I am in, so Sphyh, I do know of the troubles in the chance home. I, as you have pointed out, noticed the recruiting 1 in the title.

i assume we are due to the recruiting one thing on the topic name
 

Rhun

First Post
I concer[sp?] another character to take away some of the damage directed at my poor old wizard.

Really I jumped in cuze a 1d4 burning hands is all I had and I didn't want to waste it on a solo guy, and I figure I could aid another and add flanking.


Wizard's ALWAYS need to stay out of melee. ALWAYS. No exceptions, even if you think you can help. With no armor and only 4 or 5 hit points, you can be killed by a single dagger strike. :D
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I was following the story of another game, the character played by glasseye, and that wizard seemed to alway simply leap into battle. He was an abjurer, I think, and would buff up his protections and then go hari kari with his quarter staff.

I have suspicions the dm fudged the dice rolls to make it work where he didn't get too very hurt. The dm did all of the rolling, so that was possible.

Never the less, Rhun is right: no front line fighting for the wizard!
 

Rhun

First Post
Never the less, Rhun is right: no front line fighting for the wizard!

I'm thinking an argument could probably be made for some sort of transmographist (sp ?) wizard that turns into other creatures to fight. But even then, I think he would keep original hit points, which would leave him at a distinct disadvantage.
 

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