[sblock=warforged]True, they aren't robots. I always try to keep in mind that they are made of metal and
wood.
But it is common to play them as being naive with regard to emotions, relationships, and personal interactions. I believe those characteristics are even mentioned in their writeup in the EPG. They are created beings, who generally don't have things like a childhood or a family where they are socialized. I also imagine that their physical features, particular in the head and face, lack the physical flexibility for easy expression of emotion, so they have to come up with "work arounds". (In L4W, I use Ingot's eyeflame color to express some emotions. It opens and closes its mouth rapidly to express amusement. It also shakes its hands to produce a clattering sound to express excitement because I don't see those three-fingered hands clapping very well.
)
In a sci-fi sort of setting, these sorts of tropes are often applied to robot/AI characters, e.g. Data in Next Generation. In that sense, they certainly are similar. I think the challenge, if you want to explore these themes, is to do so without getting caught up with the sci-fi trappings that are so familiar. That's the challenge I see when playing Ingot in L4W.
In the matter at hand, evilbob, no one can tell you how to play your character. If your concept for Unit 16 is that he has sort of magical disk drive equivalents, then he does. I personally would look for a more magical-flavored term than "sector", maybe "crystal facet" or "shard facet" or something like that. But there's nothing wrong with "sector" if that's what you like.[/sblock]