He has a Will of 9. If he's still standing when it comes to his turn, he'll likely run away screaming.
Oh my god, you are kidding right? You can also do it in 3.x, and since Saga is a hybrid of both of these games you could deduce the same thing.I may be overlooking it completely, but I can't find it in the book where they specifically spell out what adjacent means in regard to diagonals. I know that you can do it in 4th edition, but that's all.
Personnaly, I think 2 squares for diagonal movement is too much. In our face to face games we usualy go 2, 1, 2, 1, etc for diagonal movements made in the same move action (that goes for D&D too). It's closer to the true length of the hypothenuse you're travelling.
With the previous discussion on adjacency, I thought I'd make sure: this does take into account the fact that Sloor is adjacent to Thug 3, right? (i.e. the shot had to hit the equivalent of REF 19).One of Ganga's remaining guards turns his blaster pistol on Sloor, hoping to at least slow down the raging Besalisk. The shot hits the four-armed alien but doesn't do that much damage to him.