I'm the opposite, if we were to just drop them in as-is. Tieflings have a demonic past which doesn't 100% mesh with Dark Sun. Dragonborn kinda already exist, as the Dray. And really, reptilian and insectoid races are par for the course.Odd, to me, Tieflings fit Dark Sun very well. Fluff down their demonic history, fluff up their abomination-like/corrupted history and they would be pretty good at surviving in the wastes.
Dragonborn are a different story.
I'm the opposite, if we were to just drop them in as-is. Tieflings have a demonic past which doesn't 100% mesh with Dark Sun. Dragonborn kinda already exist, as the Dray. And really, reptilian and insectoid races are par for the course.
But like I said, neither particularly upset the ambiance of the setting for me.
-O
I would have rather seen a Half-Giant/Goliath instead of a Tiefling. I am also unsure of all the psionic classes. Granted, everyone in the old Darksun had some psionics but full up psionicists should almost as rare as arcane users in my opinion.
I'd like to see the old-school "everyone has a little psi talent, even if it's just one small, subtle psi advantage" schtick from the (pre-4th ed) products played up in the new incarnation.
At least one of the Dark Sun Themes (Noble Adept) gives a character what I'd call a minor psionic wild talent (in this case, Adept's Insight). You can take a look here:
D&D Encounters Dark Sun Characters (pdf)
It may have seemed that way, but it really wasn't the case.I'm talking about the NPCs, monsters, trees, rocks, the Flintstones-like talking pterodactyl alarm clock--in the AD&D version of DS, everything had a psionic "talent," to varying degrees, not just the heroes.