Why is the Mule considered a Game Breaker?

Dannyalcatraz

Schmoderator
Staff member
Supporter
IME, nothing else has quite the kick of mule rules.

I might as well face it, I'm addicted to mule.

(key Robert Palmer music)
 

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Dannyalcatraz

Schmoderator
Staff member
Supporter
I'm getting ready to play in my first 4Ed campaign.

I just noticed that the space they could have put a mule in was instead taken up by nonmagical implements and holy symbols.

How hu-mule-iating: cut out of the basic game for objects that have no function except to suck up your gp.

(Unless you are the Moon Roach, and your holy symbol weighs a ton and can be used as an area effect crushing weapon.)
 


Zaran

Adventurer
That's wierd. I know I wrote a paragraph or two in the opening post of this thread. The only thing there are people's comments.
 

Piratecat

Sesquipedalian
That's weird. I know I wrote a paragraph or two in the opening post of this thread. The only thing there are people's comments.
You sure did. One of the new features caused a weird bug with the html tables in random posts, where if they were edited the text would disappear. We've uninstalled the feature as a result, but there's still a few strange posts that have resulted.

Never fear. This was one of my favorite threads from the past few months. It's enshrined in my heart. :)
 


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