Shadowfell Box set coming in 2011! (an other GenCon announcements)

Pamela

First Post
Given the Neverwinter book, most likely a Neverwinter Nights MMO. Doubtful it would be BG3. Would be better IMO if it were set in the PoL world, but that's a pipe dream.

I tend to think you're right about it being NWN-related too. PoLand is too 4e-related and the FR novels at least have a large following outside D&D; they'll want to attract those people to the game, is my guess.
 

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I tend to think you're right about it being NWN-related too. PoLand is too 4e-related and the FR novels at least have a large following outside D&D; they'll want to attract those people to the game, is my guess.

Yeah, and the Neverwinter Nights games have sold a lot of copies, and are probably the only reason that Atari is still somewhat solvent.

Any word on the release time-frame for Champions of the Heroic Tier? That right there is something that I missed in 4e, and one of the reasons why we went back to 2e (though I'm going to put together an Essentials-only campaign).
 

... :eek:

I am stunned, and baffled, and my head may a splode. Non-combat mechanics? Random tables? Reworking magic items? I-I-*POP*

Seriously? Why? I liked the material as written. I really did. I bought into the 4th Edition design asestetic, and now they're flipping it on its head.

Oi vay.
Feel free to ignore any and all of it. Presenting these options for people who want them doesn't have to affect your game.
 

JohnSnow

Hero
Just more fuel to the fire.

Remember from the TRS Red Box unpacking that the intro blurb mentions Neverwinter Nights alongside Final Fantasy, Legend of Zelda, World of Warcraft and Dragon Age.
 



Nyronus

First Post
Feel free to ignore any and all of it. Presenting these options for people who want them doesn't have to affect your game.

True, I just find this an odd direction to go with the game. Its almost as if they're admiting the design they chose was wrong. I've been happy with almost everything the edition has had to offer. Do we really need someone getting stuck with the bag of tricks again? Or under-water basket weaving skills? Most of the stuff people complained were lacking in the edition was stuff I felt was more than easily accounted for with decent role-playing skills. It just seems odd and is a little unappealing. I won't begrudge the people who felt like they needed or wanted that sort of stuff, and I'll take all the cool stuff that comes my way. This just is off-putting at first glance for someone who has really bought into the way 4th Edition works right now.
 

Scribble

First Post
True, I just find this an odd direction to go with the game. Its almost as if they're admiting the design they chose was wrong. I've been happy with almost everything the edition has had to offer. Do we really need someone getting stuck with the bag of tricks again? Or under-water basket weaving skills? Most of the stuff people complained were lacking in the edition was stuff I felt was more than easily accounted for with decent role-playing skills. It just seems odd and is a little unappealing. I won't begrudge the people who felt like they needed or wanted that sort of stuff, and I'll take all the cool stuff that comes my way. This just is off-putting at first glance for someone who has really bought into the way 4th Edition works right now.

I'm going to wait to see how it's done myself to pass judgement.

If they add it as an additional system, letting you select how you want it to work in your campaign I will be happy.

This would allow people who want the parcel system to use it, and those who want random to use it, or a judicious mixture of both.

Same thing with the "blacksmithing rules."
 

tuxgeo

Adventurer
Races will be retrofitted to have ability score choice in Essentials, like the PHB3 ones.

There will be new races in Heroes of Shadow.
Have we yet seen the details of which races will get which ability score choices?
(At the latest, those details should be in the DDI update for early October, right?)
 

JohnSnow

Hero
True, I just find this an odd direction to go with the game. Its almost as if they're admiting the design they chose was wrong. I've been happy with almost everything the edition has had to offer. Do we really need someone getting stuck with the bag of tricks again? Or under-water basket weaving skills? Most of the stuff people complained were lacking in the edition was stuff I felt was more than easily accounted for with decent role-playing skills. It just seems odd and is a little unappealing. I won't begrudge the people who felt like they needed or wanted that sort of stuff, and I'll take all the cool stuff that comes my way. This just is off-putting at first glance for someone who has really bought into the way 4th Edition works right now.

Or you could look at their approach as "Our design direction was spot on for the early stage of a new edition. But now that we've covered most of those things (and who can honestly say there's tons left to do class and power-wise, we can expand the line to include The Complete Mule."

Just 'cuz those things shouldn't be first priority doesn't mean they should NEVER be looked at. At some point, campaign options are good things. Otherwise, we'd be stuck with PHB 6: Ooze Heroes, or something else equally retarded. Sounds like the "new direction" is basically "create more tasty story: with added crunch."
 

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