Throwing my hat in this one.
[sblock= Muzdum Firebelly]
Muzdum Firebelly, level 3
Dwarf, Fighter
Build: Brawling Fighter
Fighter: Combat Agility
Fighter Talents: Brawler Style
Background: Hellion
FINAL ABILITY SCORES
Str 17, Con 16, Dex 14, Int 10, Wis 12, Cha 8.
STARTING ABILITY SCORES
Str 17, Con 14, Dex 14, Int 10, Wis 10, Cha 8.
AC: 19 Fort: 18 Reflex: 13 Will: 12
HP: 43 Surges: 12 Surge Value: 10
TRAINED SKILLS
Heal +7, Athletics +9, Endurance +11
UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff, Diplomacy, Dungeoneering +4, History +1, Insight +2, Intimidate, Nature +2, Perception +2, Religion +1, Stealth +3, Streetwise, Thievery +3
FEATS
Level 1: Brutal Brawler
Level 2: Dwarven Weapon Training
POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Grappling Strike
Fighter encounter 1: Bash and Pinion
Fighter daily 1: Harrier's Ploy
Fighter utility 2: Pass Forward
Fighter encounter 3: Slamming Rush
ITEMS
Spiked gauntlet, Hand Crossbow, Crossbow Bolts (60), Waraxe, Scale Armor
[sblock=Background]
Muzdum lineage can be tracked down to one of the oldest clans (and may be one of the most tempered of the dwarfs). Some of his ancestors were outcast by their kin, for their continuous complains, bad temper, 0 tolerance, alcoholisms, and other nasty characteristics that were so deeply rooted in this clan. The dwarfs were not acepted anywhere, and became a wandering clan of nomad dwarves.
But let us focus in the recent events of Muzdum's life. Everybody already knows that mumble jumble.
Born in the heart of a small community of travelling dwarves and humans, Muzdum was as the shaman Wolfrag said, "destined to accomplish great deals". The shaman was, obviously, insane.
Not only he didn't accomplished nothing so far, Muzdum was the source of almost every brawl in the towns the caravan visited. The young dwarf, good for nothing as a youngster, spent his days drinking at the taverns and brawling and fighting with almost everything in reach, until he passed out, either by the alcohol or by the punches in the teeth.
Anyway, after that many "tumbling" in social life, his physical aptitude was quite good. At maturity, he was one of the strongest and sturdiest dwarf in the caravan, and eventually, he became the cranky, half-senile shaman's bodyguard.
The shaman was mostly respected, although a few really listened to the old dwarf, and many whisper about his advanced age, and the need to find a new spiritual guide.
But, one night, wile Muzdum was on duty, watching the old shaman sleep, he heard something inside the cart. Mumblings, short exclamations and screams.
He rushed inside the cart, and found the shaman, sited on his hay bed, speaking, screaming and mumbling alone, with his eyes opened, but completely white. Trying to weak the old guy was impossible, so he simply sat there and listened.
"The darkness came from the inside..." the shaman mumbled with worry face "The darkness was contained..." he said smiling "Someone.... YOU!" the shaman pointed at an invisible person at his right " You are trying to release darkness once again!" the man screamed in horror.
"Who? What are ye talking about?" Muzdum couldn't help to ask.
The shaman slowly turned his face to watch blankly at the young dwarf. "The evil Andropinis...." the shaman answered before dropping dead on his bed.
Of course no one suspected that Muzdum had nothing to do with old Shaman Wolfrag demise, but they also had no doubt that what the shaman told to Muzdum was just a ridiculous, pre-death nonsense. Busy in finding a replacement for Wolfrag, most of the people didn't notice Muzdum, as he walked away and away, heading to Balic.
Because you know, Wolfrag body might be dead on his bed, but Wolfrag spirit was tingling inside Muzdum's mind. And it said to him, that in order to prevent the destruction of his people, he had to travel, travel alone to the human city. He had to kill this man, Andropinis. Wolfrag spirit said many other things, but that would spoil the fun, wont it?
After some time, Muzdum found himself fighting again in a tavern of Balic, but this time, he wanted to draw attention purposefully. As the watch caught him and drag him to the arena, he knew the first part of the plan was complete. [/sblock][/sblock]