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Gothic romance horror adventure..?

gamerprinter

Mapper/Publisher
Also, I can already see, if this went to publication, it would require an entire appendix chapter on how to run/roleplay a romantic encounter, as well as a chapter on running a horror game within a romantic one - if the concept even works.

I would place the descriptor "Gothic Horror Romance adventure" beneath the title, implying (telegraphing/railroading) the concept that this indeed is a romance adventure with tools and opportunities for playing that kind of game.

Anyway, just some thoughts I'm mulling around wirh before I go to bed... I always come up with interesting ideas late in the day...
 

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tylermalan

First Post
The more I read, the more I think you're not really trying to make this a horror game. I don't want to come across as disrespectful or something (as you mentioned you write a lot of modules and have been published), but have you ever played in or run a successful horror game? Rolling dice is bad. Powerful magic items (cursed or not) are bad. High level PCs (yes, that means level 7) are bad. All three of those things detract from the horror experience. Honestly, I think you've got enough "game" details already - too many, in fact. At this point, you need to spend more time brainstorming how you're going to evoke the atmosphere of horror and/or romance and actually make it work for more than half of a session. For instance, how much and what kind of music do you have at your disposal? What about the playing environment? Do you have access to a dimmer switch?

My main reaction to your initial post(s) (though I didn't want to say it at first) was, "Wow, none of these things matter to running a successful horror game."
 

gamerprinter

Mapper/Publisher
The more I read, the more I think you're not really trying to make this a horror game. I don't want to come across as disrespectful or something (as you mentioned you write a lot of modules and have been published), but have you ever played in or run a successful horror game? Rolling dice is bad. Powerful magic items (cursed or not) are bad. High level PCs (yes, that means level 7) are bad. All three of those things detract from the horror experience. Honestly, I think you've got enough "game" details already - too many, in fact. At this point, you need to spend more time brainstorming how you're going to evoke the atmosphere of horror and/or romance and actually make it work for more than half of a session. For instance, how much and what kind of music do you have at your disposal? What about the playing environment? Do you have access to a dimmer switch?

My main reaction to your initial post(s) (though I didn't want to say it at first) was, "Wow, none of these things matter to running a successful horror game."

Ah, sorry, the main emphasis of the OP was touching on the concept of romance within a 3x/PF game. I didn't focus on the horror aspect, as that's already understood to be included.

I currently publish Kaidan: a Japanese Ghost Story adventures and supplements through Rite Publishing. All the things necessary to create horror in a PF game is already built into that setting, and I'd use altered elements of the same in any other horror setting I build.

While I can agree some of the best horror experiences are low level, low magic a greater unknown power just out of reach, but I don't agree that horror cannot be achieved at mid levels of play - this is actually my preferred level of play. It's powerful enough to include a heroic experience, while not overpowered - at least in my point of view.

Horror is about the unknown - not knowing who is your enemy, not knowing on what that hairy crawly thing coming at you is capable, it's about story pace, building up the tension, with periods of relative calm intermixed with intense action. It's about hints at greater horrors that your characters are interwove into and risk corrupting you or driving you insane. It's about psychology, disturbing situations.

What if the romance of a given female PC is engaging with that handsome brewers son, is hinting to be the Werewolf of the Moors - a cursed and rampaging murderer. Are you implicated? Have you been infected? Is the werewolf somebody else, and you're just jumping to conclusions?

I offer too many details for a reason. If an inquisitive player asks about a specific detail, I try to have something to offer. It creates greater depth, thus easier immersion. Immersion is necessary for both a romantic experience and a horror one.

While the witch hunting deacon is up front with his agenda and who he represents, the socalled witches and druids live in secret. Various NPCs being dealt with in normal or even romantic situations might turn out to be members of those factions with agendas to use your PC to gain advantage. Just who are the druids and who are the witches, what they are capable of doing are unknowns at the start of the adventure. This adds to the plot complexity, but also the horror element.

It is the presentation that accomplishes whether a game is horrific or not.
 
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TheAuldGrump

First Post
Hmm, you may want to consider a doomed or tragic romance.

Lucy becomes one of the undead, and Mina is marked in Dracula.

Senta hurls herself into the sea at the climax of The Flying Dutchman.

And in the Vampyre pretty much every female main character ends up dead.

Even the film The Bride of Frankenstein ends in tragedy.

Incubi, demon lovers, and lyke ghosts... this last is more sad than terrifying - typically a wife or lover hears her husband/swain knocking at the window, wet and cold. She lets him in, they sleep together, but on the morrow she finds that he was lost at sea, that she had lain with his ghost. Alternately, he tells her not to mourn for him after their tryst has ended, fading as the day breaks.

The lover that cannot let her dead swain rest, who goes out with 'a tablet under her arm' or mourns upon the grave 'for twelve month and a day'.

Eastern and middle eastern stories have their fox wives and their ghuls.

Most likely this could be kept to NPCs, but if you know your players well enough....

And then there is the Christmas song 'The Wife of Usher's Well'.

The Auld Grump
 

gamerprinter

Mapper/Publisher
More like a modern romance, and well a D&D game, I don't want to necessarily kill off my PCs - so a tragic love story works, but not if the PC lover has to die, rather the NPC dying is more appropriate. But I'm also picuturing more than one PC forming some kind of relationship with NPCs in the story line, and we don't want to kill off all the NPC lovers.

This would work for one of the created relationships.
 

Dark Mistress

First Post
I think it can work. I idea sounds intriguing to me. Of course I think it could work in a regular DnD setting before.

I have run in and played in games with gothic horror elements and have them work well. Same goes for romance.

IMHO the key to both of them working is getting the players to buy in and play along. To mentally and emotionally invest in the game. Which is not something you can really write into the adventure. You can set up situations in the adventure where they can work, but the players need to buy in as well.

It helps to know your players really well to know what will appeal to them when it comes to romance. Just be relaxed and look at it as a lot of harmless flirting for fun. Except of course it will be done IC. One thing I would suggest is having a handsome bad guy with a heart of gold. Maybe he does what he does cause of a lost love and getting revenge on those he blames for talking him away, allowing one of the girls to redeem him. Most of us love that sort of thing. :)

I would also recommend watching as many "chick flicks" as you can. Especially period pieces set in a similar time. Not sure what else advice I could give outside of specific questions. Just know what you are trying to do can work in games. I have done them as a GM and as a player before.
 

TheAuldGrump

First Post
More like a modern romance, and well a D&D game, I don't want to necessarily kill off my PCs - so a tragic love story works, but not if the PC lover has to die, rather the NPC dying is more appropriate. But I'm also picuturing more than one PC forming some kind of relationship with NPCs in the story line, and we don't want to kill off all the NPC lovers.

This would work for one of the created relationships.
You may be happy to know that I was going to recommend Restless Souls to you.... (Oh, wait... Rite Publishing... yeah, he probably already knows about it....) The death of a PC does not need to be the end....

Then there are ghosts of memory, hard to pull off in an RPG. The main character in Rebecca is never in the book.... One method is to have an NPC that only one character ever interacts with. Not a ghost, just someone that the PC used to know. Not always helpful.

The Auld Grump
 

gamerprinter

Mapper/Publisher
One thing I would suggest is having a handsome bad guy with a heart of gold. Maybe he does what he does cause of a lost love and getting revenge on those he blames for talking him away, allowing one of the girls to redeem him. Most of us love that sort of thing. :)

Well, I was planning on having one of the smuggling gang's lower members to be someone dragged into the operation, because of a need for a cart driver. An NPC who otherwise lost his business to economic problems, but was invited to deliver some goods for the local illicit merchant that is at the head of the local smugglers. The NPC is not a bad guy specifically, and he's only delivering goods, not any direct crime - and could have a change of heart if talked into by a certain PC to betray his criminal employer... so that plot element was going to exist at some level.

I would also recommend watching as many "chick flicks" as you can. Especially period pieces set in a similar time. Not sure what else advice I could give outside of specific questions. Just know what you are trying to do can work in games. I have done them as a GM and as a player before.

Yeah, I've been watching some lately on YouTube, one's that weren't all romance that I could possibly stand... :p

I do like period pieces, romance or not, but you're right doing the proper research is necessary to make this work.
 

Glade Riven

Adventurer
Pathfinder's Changling (Bestiary 2) and Hag dynamic may be interesting - especially if an NPC or PC starts...changing...into something else. Gender-bend the hag into something akin to Swamp Thing if it needs to be male. Could make for a good tragedy if it was a loved one of a PC. "Sparklepires" and "furries" may appeal or not appeal to your audiance/players, but at this point the werewolf and vampires are kinda cliche.

Hrm...what else...

Crank out the Sherlock Holms and "Scooby Doo" it a little? Or maybe a bit of Pan's Labrynth. Cryptid-like encounters may work well, too. Wild Men, beastial folk who avoid people, may be hiding in the forest (orcs as sasquaches). Or a Narnian/Wonderland-like portal to scary-creepy Elfland may be involved.
 

Dark Mistress

First Post
Well, I was planning on having one of the smuggling gang's lower members to be someone dragged into the operation, because of a need for a cart driver. An NPC who otherwise lost his business to economic problems, but was invited to deliver some goods for the local illicit merchant that is at the head of the local smugglers. The NPC is not a bad guy specifically, and he's only delivering goods, not any direct crime - and could have a change of heart if talked into by a certain PC to betray his criminal employer... so that plot element was going to exist at some level.



Yeah, I've been watching some lately on YouTube, one's that weren't all romance that I could possibly stand... :p

I do like period pieces, romance or not, but you're right doing the proper research is necessary to make this work.

One of my personal favorites is The Last of the Mohicans with Daniel Day Lewis. Another one that I think sorta fits is the Sleepy Hollow with Johnny Depp. The Tudors tv series might not be a bad series to watch either. :)
 

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