Personally, I am a huge fan of Wizards. Pathfinder made the Sorcerer a lot better than it was in 3.5, but you just can't beat the flexibility of a Wizard. The real question is, what kind of Wizard do you want to be? A blaster sounds cool, but isn't as useful as it would appear to be. Since you are new to this, I am going to recommend a support role Wizard, whose job is to back up the other party members and provide a flexible magical response to any situation.
Since I don't know if you are using point-buy or an array system, I won't bother with listing ability scores. Instead, I will offer as much other advice as I can.
Class: Wizard
Race: Elf- Elven Magic and Immunities make for great wizards
Favored School: Conjuration- Conjuration is arguably the strongest school, and has a host of useful abilities. Plus summoned monsters are just plain great.
Prohibited Schools: Necromancy and Divination- Necromancy has too many evil spells in it to a good choice for anyone who is good, and is still questionable for a neutral character. Divination spells, while useful, are with few exceptions mostly for out of combat, in which case the double spell slot taken isn't going to cripple you.
First Level Feat: Spell Focus (Conjuration)- this enables you to get Augment Summoning at third level.
Arcane Bond: Familiar (I'm not a fan of bonded items, the penalty if they are lost/stolen/destroyed/etc. is huge) Raven or bat are solid choices- a Raven can speak a language, which makes it useful for working with the party, and a bat has blindsense, which can help when dealing with invisible opponents and many illusions.
1st Level Spells: Mage Armor, Grease, Summon Monster I are the obvious choices.
Without knowing your intelligence modifier, I won't know exactly how many other spells you will know at first level. Here are the others to add, in descending order of importance:
Magic Missile, Color Spray, Shield, Charm Person, Enlarge Person