Stat this up # 1


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Nookie

Explorer
Well Nookie started this conversion, so we should make 'm do some of the work!

Make me work? oh the audacity!!
Er anyway Sorry iv'e been without the net for the last 2 months. Im liking what i am seeing. I like the druidic spores thing.

Looking more closely at the pic the snake is impaled through the head so the snail empathy thing might not work out so good.

Maybe Goodberry as one of its SLA it sprinkles nutritious spores on the berries and they grow to become plump magical goodberries.

maybe shroomlings nitch is to destroy destructive vermin (such as the carnivorous Snail :D )and they have some powers to do just that. Natural pesticide spores. resistance to swarm damage.

Maybe we should stat up a shroomling swarm?

It would br great is someone put togeather a working draft as i'm not 100% sure how?

Does the CC have a section for non conversions?
 

Cleon

Legend
Make me work? oh the audacity!!
Er anyway Sorry iv'e been without the net for the last 2 months. Im liking what i am seeing. I like the druidic spores thing.

Looking more closely at the pic the snake is impaled through the head so the snail empathy thing might not work out so good.

A ranger has wild empathy and there's nothing that stops them killing animals - indeed, than can be their schtick.

Maybe Goodberry as one of its SLA it sprinkles nutritious spores on the berries and they grow to become plump magical goodberries.

Giving them goodberry as a SLA is fine, although what you propose seems more like a spores ability that mimics goodberry.

maybe shroomlings nitch is to destroy destructive vermin (such as the carnivorous Snail :D )and they have some powers to do just that. Natural pesticide spores. resistance to swarm damage.

Hmm, "Vermin Killing Spores?" maybe

Maybe we should stat up a shroomling swarm?

Why not!

It would br great is someone put togeather a working draft as i'm not 100% sure how?

There's no great mystery to it. Just go to the Shroomling Outline you started, change the title to "Shroomling Working Draft", and edit in the stuff we come up with.

If you don't fancy that I can do the working draft instead.

Does the CC have a section for non conversions?

No, it's just for "edition updates" of pre 3E monsters.
 

Nookie

Explorer
AH ha Ok. i guess we can put them in the CC ultimate homebrew index.

Ok we have Vermin killing spores (Poison or just straight up damage. works better on swarms maybe)
Goodberry spores
and weird spear powers ANy ideas for the spears. (Vermin bane maybe?)
 

freyar

Extradimensional Explorer
Bane seems a bit powerful for their weapons. How about having them be mildly hallucinogenic? Like, getting hit by one causes a fascination effect (like hypnotism)?
 


Nookie

Explorer
Hypnotic Quils (su): Urdin Shroomlings carry special shortspears made from the quills of forest animals such as porcupines. The shroomling can choose to not do damage and instead anyone struck by one of these quills must roll a Dc X will save or be subject to an effect similar to the Hypnotism spell except there is not limit to the maximum number of hit dice the ability may effect.

Pesticide Spores (Ex): 1/day An Urdin Shroomling can produce a 5 ft spread of special chalk white spores from its cap that sicken creatures that fail a fortitude save for 1d4 rounds. However against vermin these spores are especially dangerous also acting as a poison delivering 1d6 primary and secondary con damage. Against swarms of vermin this poison is even more effective delivering 2d6 con damage.

Goodberry Spores (Su): 3/day an Urdin Shroomling can use the special blue spores on its skin to imbue small fruits with special powers copying the effects of the goodberry spell.
 

Cleon

Legend
Hypnotic Quils (su): Urdin Shroomlings carry special shortspears made from the quills of forest animals such as porcupines. The shroomling can choose to not do damage and instead anyone struck by one of these quills must roll a Dc X will save or be subject to an effect similar to the Hypnotism spell except there is not limit to the maximum number of hit dice the ability may effect.

Pesticide Spores (Ex): 1/day An Urdin Shroomling can produce a 5 ft spread of special chalk white spores from its cap that sicken creatures that fail a fortitude save for 1d4 rounds. However against vermin these spores are especially dangerous also acting as a poison delivering 1d6 primary and secondary con damage. Against swarms of vermin this poison is even more effective delivering 2d6 con damage.

Goodberry Spores (Su): 3/day an Urdin Shroomling can use the special blue spores on its skin to imbue small fruits with special powers copying the effects of the goodberry spell.

I'm not so sure about the Hypnotic "Quils" [sic]. If we opt for a hallucinogenic poison, I'd rather it allow the victim to act normally but at a mild penalty. Maybe have it be a skin secretion which it can coat its weapons with or deliver with a touch, and which affect creatures that bite/grapple it?

The Pesticide Spores and Goodberry Spores look OK, although I was thinking of wrapping them all under a single "Spores" SA like the 3E Myconid:

Monster Manual II said:
Spores (Ex): As a standard action, a myconid can release a cloud of spores. These spores come in several different varieties, as described below. As it enters each new stage of life (increasing its Hit Dice by 1), a myconid gains a new variety of spore but does not lose access to the previous varieties. Each type of spore can be used a number of times per day equal to the myconid’s Hit Dice. A 3-HD myconid, for example, has the first three spores (distress, reproduction, and rapport), and it can use each variety three times per day. Spores can be released either in a 120-foot spread or as a 40-foot ray against a single target, as noted in the individual spore descriptions.
Distress: —.
Reproduction: —.
Rapport: —.
Pacification: —.
Hallucination: —.
Animation: —.

Just modify that to a fixed ("X") or stat-based ("X+Con bonus?") uses per day per spore and have 2-4 different types of spore and Bob's your uncle.
 



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