Burble. Choke. "I'll… I'll be fine," says Bartleby, swooning. "Hold the ground."
Having dropped his torch, Aeiyan draws one of his Light Hammers and rushes into the room, leaping over the top of the prone figure of Bartleby, and whirls around as far into the room as he can get. From there, he throws the hammer at whichever hobgoblin he has a better view of. [same attack stats as already posted (if that works?)]
If I'm adjacent to him, I first haul him back from the bottle-neck so as to give him cover from the spear-carrying goblins (max drag weight in the 700lbs range with 14 Str; page 4 of "How to Play" implies that dragging less than your maximum drag weight doesn't affect your move, but I find that hard to believe! I'll leave to you as to how far I can pull him), then cast Cure Wounds ("On your feet, slacker!").
If I'm not adjacent, I use my move action to get adjacent, then cast the Cure Wounds
Aeiyan tumbles into the inner cave and quickly strikes one of the two hobgoblin spearmen who staggers with pain for a second.
Note: the two hobgoblins will now be able to take an opportunity attack if you move away from them (out of their reach) far into the room! Are you sure you want to do this? If you only go a little bit past them, but stay within their melee reach, there's no OA triggered.
Distances? It might not make a difference.
Sounds good to me, boss!I'm not sure if dragging a comrade is significant enough that it should cost you an action, but at least if you drag him away from the hobgoblins' reach I guess you (but not him) would also be subject to opportunity attacks... so I think you'd better heal him on the spot!
OOC: You do now! Vraith, lord of the dauntless warrior, although it's entirely possible Rejik has never actually mentioned him by name.I don't even know its name, he thinks to himself.
. . .
I updated my original character description but don't seem to be able to update the group PC page. . . .
I updated my original character description but don't seem to be able to update the group PC page.