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GM found! 0-level funnel pending!


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GlassEye

Adventurer
Sorry for trhe poor showing witht eh posting. Been a crazy week...wife is gone on business and I'm 'single-dading' it with 3 kids and work has been a pain in the ass. It should be better after today though (wife gets back).

Glasseye,Ii have been enjoying the game and would like to continue but completely understand if your losing interest. I can definitely start picking up the posting pace and get back to at least once per day. Hopefully you can give it a week or two more...

Thanks, it's nice to know you haven't lost interest. I certainly haven't. Quite the opposite; I eagerly check every day for new posts. If there isn't one that's when I start thinking the worst. It would help me if you all know your schedule is going to be worse than usual if you could drop in and leave a brief message saying you might not be around for a while. And I'll try to be less Type A and let the game unfold at its own pace.

Similar situation for me, plus I'm trying to (ironically) write up my own DCC module (the game and the Appendix N influence inspires me, even if I seem to suck at actual play!) for my production company's first product!

It's easy to prep as a GM, I think, because most of the crunch is in the player's hands: tables of spells and fumbles. In terms of writing the adventure, I'm finding the freedom to focus on the descriptions and GM information. Even if it is for DCC, if monster stats and PC sheets are the only crunch, someone could easily modify regular D&D or PF stats and throw them in on their own.

Hey, I fondly remember the adventure you ran that I played in, Follow Me Into Shadow. Very Cthulu-esque. I don't remember if you said it was your own work or not but it had all the feel of DCC and would make a great module. Good luck with your writing and publication goals.

Although I jumped into this game without doing any sort of setting development DCC seems to encourage/inspire it. Reminds me of those years when I was a kid drafting game worlds, NPCs and adventures.
 

fireinthedust

Explorer
Was Follow Me the one with the temple and the shadows and the cold? Yep, all me! That group was great, and I remember you were in it all the way to the end, iirc. That, btw, is the first module I ever FINISHED in pbp without vanishing players or forum crashes, etc. Player or GM. Well, there was a supers game that had various encounters finished, but not "ended" like FMIS.

And I've been thinking about following up by DCCing that one in as well! Though a number of changes will be in place (I started setting it up for PF, but the monster generation and finicky number crunching for 3e is a pain; I don't care how many ranks I need to spend on things that don't matter for a 5HD hydra, or recalculating after adjustments for adding templates XYZ!!!).

What I'm worried about for DCC is whether people would want level X games, or if modules should really focus on the first three levels of play? I'm kind of worried that, due to the system being so lethal, my modules would never be played to the end: everyone would die early on from random acts of die-rolling.

More than that: are the adventures I'm writing too much like, I dunno, 3e modules? Is there a difference?

Should modules be taken literally, or used as crib notes for people who will all run it differently in every group?

I'm curious, so I guess we'll see. Right now I'm basically jotting info down like I would want it presented to me, and hoping it'll be liked by others.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Ya know, there are a lot of system less modules and such out there. You can make your modules that way . . . . .
 

GlassEye

Adventurer
Yes, Follow Me had the sealed temple with the fallen columns that gave clues, inexplicable (at least until later!) holes in the walls, and super eerie darkness. IIRC we ran away. It was great! Truly, that is a DCC module at heart!

As for level of modules it's difficult to say (particularly for me, since I haven't got a group to play F2F and don't know how high a level people manage to get). There don't seem to be many adventures over 4th level, at least not that I've noticed. The funnel, so I hear, is more deadly and dangerous than regular leveled play. Again, I need more experience.

What I've discovered I like so far is that I can run a module without having to do anything else. But I want to do more. The characters that have been developed and undeveloped elements that exist in the module inspire me to do more and expand elements. So I think if you have your plot, and some well-described bits and some descriptive but unexplained bits then you'll have the necessary mix.
 

GlassEye

Adventurer
Oh yes, Scott DeWar will be joining us as a player. This is the perfect time to bring in new characters so I'll be posting up an introduction for him soon. He sent me a pdf of his characters and as soon as I get names for them (and I post his intro) we'll be set.

Welcome, Scott!
 



Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
My 4 characters are: http://purplesorcerer.com/create.php?oc=rulebook&hp=normal&mode=3d6

Franko the fickle - Jester (no comments you guys. none. what. so. ever.)
high score: Int
bit of background: on the run after making an offhanded remark about the duke that was more then a bit insulting. now running for his life.

Jakob [the snake] - Caravan guard
high score: agility/personality
bit of background: slipped in with a caravan leaving town after a con game went sour

Homar greenthumb - halfling money lender (may know the tax man?)
High score: Int
his thumb is green from handling copper coins all the time, the tarnish is seemingly ever present.

Hank the Scribe - historian
high score: Int
wanted to chronical the events of the villag volunteers.
 

Deuce Traveler

Adventurer
I've been enjoying it, too, but I've had to put in some long hours into work this last week since I started a new job. Should have some more time tonight.
 

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