doghead
thotd
doghead, I hope your move is going well.
Oh, yeah. This not so well. Fortunately I still have some time to find a new place.
thotd
doghead, I hope your move is going well.
It's cool. I enjoying it. I like the intensity that being very, very mortal brings. Going into a combat knowing that a character may die is very different from knowing that they might lose an above average amount of resources.
I think that there a couple of things that I might consider if running a funnel.
I would probably give everyone 4hp +/- CON bonus. Having just 1 hp can lead you to be reluctant to risk anything. 3-4 hp means that there is a chance that the character might not die on the first hit.
I like the Lucky Rolls. They add a little something extra to the characters. Sometimes it fits the concept (like Bountiful Harvest for a Hunter), but sometimes its add an unusual twist (like Raised by Wolves for a Halfling Dyer) It would be nice if they could be built upon. Do they improve as the characters level?
Finally, and this one I kind of have mixed feelings about, I would consider allowing transferring one Stat from a character that dies to one of the survivors. I'm not looking to create a PC with straight bonuses, but it would be nice to be able to take the edge of some of the characters, as well as better align them to the class you hope to play. No very old school, I know.
thotd
I can repost the gear picked up if you need a list again. Once you decide on distribution be sure you update your character sheet. I use those to look up AC. Also, those up fighting/within a few feet the ooze would have seen the gems in the toad fountain (we can probably assume everyone). It would take a bit of work to pry them out; are you leaving them behind?
sure yu can lurk all you want! I do it all the time!!Oh, that adventure is awesome! I've run it at a convention.
I'm curious about play by post, can I lurk? If I like it I might start another.