Lanefan
Victoria Rules
Please note the quotes below are out of sequence as originally posted so my reply will make sense.
How malleable are your groups to changing players on the fly? (this is essential for a long campaign, and IME there are always people looking for a game to play in)
Conversely, does the campaign end if-when a player drops out? (if yes, nothing will ever last)
Is it usually the DM who gets clobbered by real life and has to bail out?
Are your groups usually otherwise friends or acquaintances in real life or do you only know each other through the game? (gaming with real-world friends seems to be way more long-term stable than gaming with real-world strangers)
How often do you yourself move residence from one city to another?
Lanefan
From my own experience and records, the two paragraphs above are almost bang on (except we usually go 4-hour sessions, give or take).I play weekly in three hour sessions. Again, this is true. This is the time I have blocked off out of my schedule which works for me and mine. We cannot go longer and no one wants to go shorter.
In any given year, I'll likely get about 45 sessions. We'll lose ten sessions a year to sicknesses, family stuff, Christmas holidays, national holidays, whatever. Which gives me about 90 sessions max for any given campaign.
As someone who seems able to keep campaigns going 10 years or more, can I lob in a few questions:Hussar said:I have about two years to complete any given campaign. How do I know this? Experience. After two years of play, real life is going to step in and step on the neck of any game I've ever participated in. Might be shorter, might be longer, but, two years is about the half life. So, before I start any campaign, I know this to be close enough to true.
How malleable are your groups to changing players on the fly? (this is essential for a long campaign, and IME there are always people looking for a game to play in)
Conversely, does the campaign end if-when a player drops out? (if yes, nothing will ever last)
Is it usually the DM who gets clobbered by real life and has to bail out?
Are your groups usually otherwise friends or acquaintances in real life or do you only know each other through the game? (gaming with real-world friends seems to be way more long-term stable than gaming with real-world strangers)
How often do you yourself move residence from one city to another?
Lanefan