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D&D 5E Official D&D Basic Discussion Thread

mips42

Adventurer
that was quick

So there is a non-backgrounded printer-friendly version available now. this resolves one of the few issues I had.

:D
 

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Dausuul

Legend
Not at all. "At least one" means 1+. The DM can interpret it how he likes (and should do so up front, then there's no argument), but it literally means continuous resting is one rest.
That is precisely my problem. Continuous resting, by a strict reading of the rules, is one rest. So how much activity is sufficient to reset your "clock" and let you rest again? Five minutes of jumping jacks? Sneaking down the hall to peek into a room you've already explored? Sneaking down the hall to peek into a room you haven't explored? Sneaking down a whole bunch of halls, and if so, how many and how long? Or do you have to engage in combat? If so, what against?

There is no common sense answer to this, because it's not a common sense restriction in the first place--two hours of sitting and relaxing is two hours of sitting and relaxing. It's usually more restful to take it all at once.

It is, however, totally bass-ackawards. They've changed a fundamental bit of the rules to make them make no sense outside of metagaming, solely to deal with one, arguably two (if you count the Clleric one) abilities.

Other way around - the issue is, they haven't changed that fundamental bit of the rules. Imagine that fighters don't have Second Wind, and read the short rest rules again. Now those rules make perfect sense: If you rest at least one hour, you get the benefits of a short rest. There are no benefits to taking two short rests in a row, so it doesn't matter whether you can or can't do it.
 
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Agamon

Adventurer
The bolded bit is totally untrue. There is absolutely no benefit to resting beyond 1 hour in the way you say you prefer.

Yes, there is. If you rest less then an hour, no benefit. More than an hour, benefit from a short rest.

I don't really want to argue this in this thread, I think it's been done to death, and I don't really understand the problem.
 

GX.Sigma

Adventurer
If you have a profession, i.e. are an artisan who we've already established can earn 1gp/day, you can only maintain a "Poor" lifestyle (2sp/day). Makes no sense given that unskilled laborers are paid more than that...
It says if you're part of a guild, you can make enough for "comfortable" (2gp/day, which is the cost for a skilled hireling; p.53). Untrained hirelings get paid 2 sp per day, which is "poor," which is what unskilled PCs get for working during downtime. It makes sense.

Someone who just has the Survival skill, not an actual profession can maintained a "Comfortable" lifestyle (2GP/day!).
...Okay, that doesn't make sense. It should be more like Wretched without Survival proficiency, and Squalid with. (Not that it matters; there are no mechanics associated with it.)
 


Agamon

Adventurer
That is precisely my problem. Continuous resting, by a strict reading of the rules, is one rest. So how much activity is sufficient to reset your "clock" and let you rest again? Five minutes of jumping jacks? Sneaking down the hall to peek into a room you've already explored? Sneaking down the hall to peek into a room you haven't explored? Sneaking down a whole bunch of halls, and if so, how many and how long? Or do you have to engage in combat? If so, what against?

Unfortunately, if DM fiat's not in your vocabulary, 5e might be a bit of an issue.

The DM determines how much activity is needed, and he tells the players beforehand so there's no confusion.
 

Henry

Autoexreginated
Holy Crap, It's 1981 again!

So I'm here looking at Basic D&D, listening to the Go-Go's and Huey Lewis & The News, and feel like I just jumped back 30 years - I definitely like what I'm seeing, I like the little tweaks like upping spell effect by slot instead of caster level, the action surge of the fighter, and the short rests, while still feeling so much "like D&D" it's ridiculous. I know these rules probably upset all 4E players so far :) but it is definitely the rules I could introduce a group of new players to.

I gotta sell a "team building exercise" to my boss... Hmmmm....
 

It says if you're part of a guild, you can make enough for "comfortable" (2gp/day, which is the cost for a skilled hireling; p.53). Untrained hirelings get paid 2 sp per day, which is "poor," which is what unskilled PCs get for working during downtime. It makes sense.

P.52's sidebar directly contradicts this, which is what I'm referring to. A skilled professional PC only earns 2sp/day equivalent, apparently. A skilled NPC Hireling does indeed make 2gp/day. I guess NPCs have a better union than PCs or something?
 

Unfortunately, if DM fiat's not in your vocabulary, 5e might be a bit of an issue.

The DM determines how much activity is needed, and he tells the players beforehand so there's no confusion.

If the game requires DM fiat or a house-rule to deal with the most basic kind of rest in the game, something certain to happen multiple times on every single adventure you run, because it makes zero sense outside of metagaming, that is probably something that needs fixing. Well, no, not probably. Definitely. That's practically the definition of wonky.
 


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