That is precisely my problem. Continuous resting, by a strict reading of the rules, is one rest. So how much activity is sufficient to reset your "clock" and let you rest again? Five minutes of jumping jacks? Sneaking down the hall to peek into a room you've already explored? Sneaking down the hall to peek into a room you haven't explored? Sneaking down a whole bunch of halls, and if so, how many and how long? Or do you have to engage in combat? If so, what against?Not at all. "At least one" means 1+. The DM can interpret it how he likes (and should do so up front, then there's no argument), but it literally means continuous resting is one rest.
It is, however, totally bass-ackawards. They've changed a fundamental bit of the rules to make them make no sense outside of metagaming, solely to deal with one, arguably two (if you count the Clleric one) abilities.
The bolded bit is totally untrue. There is absolutely no benefit to resting beyond 1 hour in the way you say you prefer.
It says if you're part of a guild, you can make enough for "comfortable" (2gp/day, which is the cost for a skilled hireling; p.53). Untrained hirelings get paid 2 sp per day, which is "poor," which is what unskilled PCs get for working during downtime. It makes sense.If you have a profession, i.e. are an artisan who we've already established can earn 1gp/day, you can only maintain a "Poor" lifestyle (2sp/day). Makes no sense given that unskilled laborers are paid more than that...
...Okay, that doesn't make sense. It should be more like Wretched without Survival proficiency, and Squalid with. (Not that it matters; there are no mechanics associated with it.)Someone who just has the Survival skill, not an actual profession can maintained a "Comfortable" lifestyle (2GP/day!).
That is precisely my problem. Continuous resting, by a strict reading of the rules, is one rest. So how much activity is sufficient to reset your "clock" and let you rest again? Five minutes of jumping jacks? Sneaking down the hall to peek into a room you've already explored? Sneaking down the hall to peek into a room you haven't explored? Sneaking down a whole bunch of halls, and if so, how many and how long? Or do you have to engage in combat? If so, what against?
It says if you're part of a guild, you can make enough for "comfortable" (2gp/day, which is the cost for a skilled hireling; p.53). Untrained hirelings get paid 2 sp per day, which is "poor," which is what unskilled PCs get for working during downtime. It makes sense.
Unfortunately, if DM fiat's not in your vocabulary, 5e might be a bit of an issue.
The DM determines how much activity is needed, and he tells the players beforehand so there's no confusion.
Undoubtedly a benefit of their hunter-gatherer lifestyle.Random RPG hilarity - a STR 10 (average) character can bench 300lbs.
I wish I was average.