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D&D 5E My New Players Have Quit 5th Edition


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MerricB

Eternal Optimist
Supporter
Coup de grace is effectively part of the conditions - if you hit an incapacitated opponent (including unconscious) it is automatically a critical hit.

Cheers!
 

Thaumaturge

Wandering. Not lost. (He/they)
Ooh...missed that one. My players lucked out on Wednesday night then. I let them coup de grace a half-orc cleric that was part of a group of 3 clerics that were overmatched for the party. Kept him from being healed and back in the fight.

No worries. We're all still learning here.

Just don't expect the same leniency in 2 months. :)

Edit: For instance, Merric B keeps pointing out the above, and I keep forgetting it. So attacking an unconscious opponent adds one death save fail and you roll a crit. At low levels a crit might exceed or match max hp, which would mean auto death.

Thaumaturge.
 

Nagol

Unimportant
No worries. We're all still learning here.

Just don't expect the same leniency in 2 months. :)

Edit: For instance, Merric B keeps pointing out the above, and I keep forgetting it. So attacking an unconscious opponent adds one death save fail and you roll a crit. At low levels a crit might exceed or match max hp, which would mean auto death.

Thaumaturge.

Attacking an unconscious opponent within 5 feet adds two death save failures since it is an auto-critical.
 



Nagol

Unimportant
Only if they're unconscious from HP loss, though, right? If they're just asleep or whatever it just does a normal crit, no?

They're not making death-saves then so yeah just a normal critical. Enemies do tend to moulinex dying opponents though. One melee hit and you're down to a single failure and you're dead; two melee hits and you're just dead.
 

Cybit

First Post
I'm going to reiterate my earlier post about everyone needing to actually read through the rules and not assume earlier rules from earlier editions automatically carry through.

Especially for dying / unconscious / death, and especially for critical hits (Modifiers DO NOT double, JUST the dice).

Read the rules before you start playing; you will find lots of little things that have changed from earlier editions that can add to some serious changes within the game itself. :D
 
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Agamon

Adventurer
I did not understand the negative hit points but I got the death saving throws correct. The first player playing the Cleric failed the death saves. The other one was rolling death saves and they both stopped playing.

Sounds like they might have had different expectations. In FF, a character only goes down for the fight before coming back again after, unless it's a TPK, in which case it's back to the last save point. Permanent death might cause some shock. :)
 

Agamon

Adventurer
Read the rules before you start playing; you will find lots of little things that have changed from earlier editions that can add to some serious changes within the game itself. :D

I am guilty of this. It can be tough to thoroughly read something that is 80% the same as something you've recently read and catch every difference. It's one reason I like to steer clear of beta rules.
 

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