That again is a hugh amount of wrong assumption,
You are going to try to teach me game design?
Its sort of a hobby of mine...
Every RPG there has ever been can be intrusive. WEG Star Wars isn't mysteriously non-intrusive. Every time you roll a bucket of dice and have to add it up that's intrusive and throws people out of the game (and WEG Star Wars goes high). And Fate is not intrusive if you accept the premises. It's hella-intrusive if you don't. In my experience Fate is easy, very easy, to teach to RPG newbies. But the more D&D experience they have the harder it is. Because you do things differently in Fate from in D&D so, although Fate is far more like their baseline fiction (making it much easier for newbies) people who try to force Fate into a D&D mold struggle.
Did I ever say all games are not intrusive to some degree?
But some games are far more intrusive than others,
And again did I say FATE was hard?, no, I said FATE was intrusive if not played a certain way, (it has nothing to do with premises its the systems mechanics)
And yes you can roll a lot of dice in WEG Star Wars but its far more intuitive than FFGs,
Btw: I've actually played more FATE than D&D,
so, again you are wrong,
You seem to have a D&D fixation (Look, I've only played a couple of games of D&D ever, it did not gel with me, until the current version,
I have tons of 3.5 btw, but i convert everything)
Wait, What?, you are doing it again, when did i mention "imagination"?
many adults IME have trouble picking up FFG's Star Wars because they are used to other RPGs. This does not apply to kids. Neither is anything approaching hard - but there is a conceptual leap in Edge of Empire where success and luck are separated. This does not come close to a system like D&D - but any kid can imagine it.
So, are you trying to tell me that a child would find FFGs Star Wars easier to play than WEGs Star Wars?
(cuz that would be very wrong)
Again, not D&D,
So I'd say that an adult with 20 years of D&D experience will pick up WEG's Star Wars faster. A kid? I'm giving the edge to the FFG version. The problems of teaching veteran roleplayers who came up through D&D include unteaching them - and that's why they struggle.
Thats ridiculous,
Again, not D&D
I think you need to understand game design,
Anyone can learn any game given long enough, but to try to claim adults would have trouble because they are stuck in their ways is ridiculous,
(unless you have been playing with a bunch of OAP's (Old Age Pensioners)
Scare Quotes are a common rhetorical technique.
Ha, wiki is always a solid body of information, (right?)
I use quotation marks to focus attention to key facts or points, (and not in some sort of cynical fashion, maybe its a British English thing (I'm English), but i personal don't did that)