Converting Ravenloft for 5e

daddystabz

Explorer
I really badly want to run Ravenloft in 5e. I recently bought the 3.5 edition Expedition to Castle Ravenloft but I have a few questions.

1) Would you run the original Ravenloft adventure or Expedition to Castle Ravenloft in 5e and why?

2) Has anyone converted Strahd into 5e yet? I'd really love to find a conversion of him or any of the other monsters or NPC's from the classic adventure.
 

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jak83

First Post
I think the key take away here is that the gods really want daddystabz to see this particular conversion.

I haven't ran it yet either, but we're actually hoping to start it soon with our secondary group. Most of us are new and never played the originals.
 

velinion

First Post
I've been running the 1E Ravenloft module (I6) in 5E, directly swapping the 5E Monster stats in (Wargs and all the undead are represented in the 5E Monster Manuel) with a couple of house rules to take into account that the 1E edition was expecting unlimited Turn Undead actions a day. The players have just reached Castle Ravenloft, and the wandering monster encounters have varied form easy (9 zombies) to challenging (4 Wraiths, they barely survived, but entered this fight down most of their good spells form a previous fight) but they have seemed pretty well balanced. I'll see how the castle interior goes.

The main monsters that need conversion are the once special for the adventure: Strahd, the the Strahd Zombies. Still working on this, but have been using the Vampire Spawn in place of the Vampire Maiden encounters, so might just use the Vampire for Strahd.

I've got four 5th level PCs running this, and the original module called for 4-6 PCs lvls 5-7, so they are on the low end. Like I said though, seems balanced so far.
 


GregoryOatmeal

First Post
I've been running the 1E Ravenloft module (I6) in 5E, directly swapping the 5E Monster stats in (Wargs and all the undead are represented in the 5E Monster Manuel) with a couple of house rules to take into account that the 1E edition was expecting unlimited Turn Undead actions a day. The players have just reached Castle Ravenloft, and the wandering monster encounters have varied form easy (9 zombies) to challenging (4 Wraiths, they barely survived, but entered this fight down most of their good spells form a previous fight) but they have seemed pretty well balanced. I'll see how the castle interior goes.

The main monsters that need conversion are the once special for the adventure: Strahd, the the Strahd Zombies. Still working on this, but have been using the Vampire Spawn in place of the Vampire Maiden encounters, so might just use the Vampire for Strahd.

I've got four 5th level PCs running this, and the original module called for 4-6 PCs lvls 5-7, so they are on the low end. Like I said though, seems balanced so far.

I did the exact same thing in the beta. I used the beta monsters and buffer the zombies a bit and made my own Strahd. Worked fine, fun was had by all. I did the same thing a few years ago in Pathfinder. Converting most of these old adventures is just monster swaps.

It was four level four PCs. I went easy on them. I think the monsters were weaker in beta.
 

I've been running the 1E Ravenloft module (I6) in 5E, directly swapping the 5E Monster stats in (Wargs and all the undead are represented in the 5E Monster Manuel) with a couple of house rules to take into account that the 1E edition was expecting unlimited Turn Undead actions a day. The players have just reached Castle Ravenloft, and the wandering monster encounters have varied form easy (9 zombies) to challenging (4 Wraiths, they barely survived, but entered this fight down most of their good spells form a previous fight) but they have seemed pretty well balanced. I'll see how the castle interior goes.

The main monsters that need conversion are the once special for the adventure: Strahd, the the Strahd Zombies. Still working on this, but have been using the Vampire Spawn in place of the Vampire Maiden encounters, so might just use the Vampire for Strahd.

I've got four 5th level PCs running this, and the original module called for 4-6 PCs lvls 5-7, so they are on the low end. Like I said though, seems balanced so far.


Strahd's a caster so I would use the Vampire Caster Variant.
 


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