D&D 5E Halflings Of The Corn

Minigiant

Legend
Supporter
While you're right, I think one could use the same adjectives to describe Gnomes. As it stands, I don't see why Halflings are not a Gnome subrace.

D&D gnomes are almost the opposite of traditional and practical. They love to joke, trick, experiment, and nudge.

Gnomes try to see how close to the line/edge they can get without going over (deep gnomes are grumpy since their answer is "not very far."). Halflings sit back and look at the gnomes.
 

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Erifnogard

First Post
D&D gnomes are almost the opposite of traditional and practical. They love to joke, trick, experiment, and nudge.

Gnomes try to see how close to the line/edge they can get without going over (deep gnomes are grumpy since their answer is "not very far."). Halflings sit back and look at the gnomes.
So basically going by that description the Kender should be a gnome subrace that doesn't even realize there is a line?

Oh, and I completely agree that the Halfling art is hands down the worst art of this edition.
 
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lutecius

Explorer
lightfoot_halfling_rogue__female__by_conceptopolis-d5rs4hr.jpg


Gah! That's the awful concept art I was thinking about... the original sin... giant head and tiny feet. How can she even stand, let alone jump and do rogue things? She looks like she's going to plummet headfirst if she lets go of that branch.

Funny how J.Schindehette was being defensive about this piece by Conceptopolis, saying it was just concept art, but the final art ended up being even worse. Wonder how it would have turned out if he hadn’t left.


Here is a link to that concept art discussion which was mentioned

http://archive.wizards.com/DnD/Article.aspx?x=dnd/4dreye/2013end2

View attachment 65648
The one on the left looks fine. The head is slightly larger proportionally, hinting that he's smaller than a regular human adult, but so are his hands an feet so it looks balanced.
The arms may be a bit too long compared to the legs but at least it doesn't look like a handicap (chimpanzees are both strong and agile).

The other three do look like they have some genetic disorder.

halflings_by_jeffdee-d5fw8e9.jpg


D&D Halflings will always look like this to me, rather than the 5e abominations.
Yes, they look both small and heroic. Note the heads are also large compared to their body but not but not hideously so. And they have big feet. I could do without the hair patches, though.

It seems to me that, as a race, Halflings are defined by what they are not: not Hobbits, not Gnomes, not Kenders. You really have to wonder what they are all about, what's their hook, what sets them apart. I don't think that WotC really has found a satisfactory answer to that.
Agreed. That's why I merged them all into one single race long ago in my campaigns.

I don't think that's all true.

Halflings are defined mentally and socially. Traditional, practical, but adventurous, and curious.
Sound like a hobbit to me. Or at least Frodo (and Bilbo, after a while). The problem is D&D never really decided if the typical halfling was the traditional, homebody hobbit or the unusually adventurous and adaptable protagonists. So you end up with a muddled, sometimes conflicting, racial archetype.

D&D gnomes are almost the opposite of traditional and practical. They love to joke, trick, experiment, and nudge. Gnomes try to see how close to the line/edge they can get without going over (deep gnomes are grumpy since their answer is "not very far."). Halflings sit back and look at the gnomes.
So you mean the gnome is also curious and, possibly, adventurous?
Not all versions of the gnome were Tinker gnomes either. In older editions they were basically thin dwarves with a sense of humour but still reclusive and reserved with strangers, which doesn’t mesh well with your description. And conversely, the 4e river gypsy halfling and of course the kender both encroach on the trickster archetype.
 
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Minigiant

Legend
Supporter
[MENTION=35]Erifnogard[/MENTION]
Pretty much. Halflings and gnomes know they are supposed to quit it at so point

[MENTION=60332]lutecius[/MENTION]
As D&D aged, halflings and gnomes grew mentally and socially. Halflings kept the ordinary and practical parts of hobbits but made them more urban and curios. Not all gnomes are tinker levels of oddness but gnomes are more extraordinary than halflongs.

As adventurous as a halving gets, they are still pretty plain. They don't invent new weapons they don't create new spells. Daggers and rocks and plain leathers or cloth. They favor items, attire, and skills that they might actually use. A halfling would remember the pots and forks on adventures. They don't resort to illusions, badgers, and clockworks in their pranks.

But you can't really draw that. "Short plain humanoid who sometimes does a cartwheel and little tumble"
 

AmerginLiath

Adventurer
I'll take as hideous a halfling as they want to give us if it'll stop a repeat of 3.x's decade of creepers lusting over pictures of Lidda...
 

aramis erak

Legend
I'll take as hideous a halfling as they want to give us if it'll stop a repeat of 3.x's decade of creepers lusting over pictures of Lidda...

Lidda was well executed and really good art.

And I know that my wife would much prefer to have halflings that look more like Lidda than whatever the hell that not-a-halfling on page 26.
 


Herobizkit

Adventurer
Halflings might be small Elves and Gnomes might be small Dwarves, but I say it's a company-wide conspiracy to encourage Gnome love.

Won't happen, though. Not in my blackest of black hearts. :3
 

Minigiant

Legend
Supporter
Lidda looked like a human or halfelf when not standing next to something of larger size. The 4th edition ones were only slightly better.

I like my halflings looking like eternal 8-12 year olds with slightly bigger ears and fingers.
 
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Parmandur

Book-Friend
Lidda was pretty terrible; actually kind of hate 3E art as a rule. I'll take a couple butt-ugly Halflings as a price for an overall improvement in art style. Hopefully future Halfling pictures will be an improvement, but at least they are not just short Humans with too large a buckle-to-clothing ratio.
 

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