billd91
Not your screen monkey (he/him)
Flight should be an asset, not a liability.
It is... right up until the point you can't fly any more in which case it becomes a mother-effer of a liability. As far as I'm concerned, that's about right.
Flight should be an asset, not a liability.
But you have to allow the players some mileage out of their good tactical thinking before putting in countermeasures. That's just basic storytelling: the DM is powerful enough to just say "that didn't work! Ha Ha!" to anything the players try, but does that make for a satifying game?
And do account for a dragon's overwhelming ego: a young or adult dragon would think itself nigh-invincible. An older dragon might be wary enough to know better, and respond accordingly.
Using the rules as presented hardly counts as "good tactical thinking". And I really get tired of the "Think of their ego" excuse for playing monsters dumb. Any dragon which would have put their ego over their intelligence would have died at wyrmling stage.
It does count. When facing a flying dragon, a wizard that forgoes casting lightning bolt in favor of, say, hold monster, is doing exactly what a RPG is about: he's thinking like a person living inside the fantasy world.
For me, that is common sense, not "good tactical thinking that requires the player to be rewarded"
For me, that is common sense, not "good tactical thinking that requires the player to be rewarded"
I gave the ranger in my game a homemade bow of web (think wand of web, but works through the arrows it fires). The ranger also has the sharpshooter feat. I have had to make all dragons in my game the spellcaster variant with the Featherfall spell.