ArchfiendBobbie
First Post
What are some of your amusing dungeon ideas for 5E? Ones you wanted to try for personal amusement, or just to mess with the players? Here's one of mine:
The X Dungeon
Just inside the dungeon's entrance is a large sign that says, "Press X to die." There are two doors off the entrance: An extremely heavily trapped door that leads straight to the final boss, but which has to be opened by pressing an X on it, and a door leading into the rest of the dungeon.
All throughout the dungeon are X's marked on things. Floor times, wall bricks, doors, random objects... And every single one is a lethal trap that is activated by pressing on the X, no matter how much pressure is used.
At the very end is a set of doors to the boss room, inside waiting the boss of the dungeon. Like the first set leading that way, this set requires touching an X to open it. Only... you have to pull on it this time (unless you're inside the room, then you have to press it). The door is lethally trapped, but the trap only works if the occupant of the room comes out through that door; the players pulling the door open are perfectly safe.
The X Dungeon
Just inside the dungeon's entrance is a large sign that says, "Press X to die." There are two doors off the entrance: An extremely heavily trapped door that leads straight to the final boss, but which has to be opened by pressing an X on it, and a door leading into the rest of the dungeon.
All throughout the dungeon are X's marked on things. Floor times, wall bricks, doors, random objects... And every single one is a lethal trap that is activated by pressing on the X, no matter how much pressure is used.
At the very end is a set of doors to the boss room, inside waiting the boss of the dungeon. Like the first set leading that way, this set requires touching an X to open it. Only... you have to pull on it this time (unless you're inside the room, then you have to press it). The door is lethally trapped, but the trap only works if the occupant of the room comes out through that door; the players pulling the door open are perfectly safe.