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D&D 5E Treantmonk's Guide to Wizards 5e

smbakeresq

Explorer
i think that's quite creative, and I would allow it. I would require the roll for each lock.

He is much more creative then us veteran players, basically substituting the spell for every mundane object, even expensive ones like a spyglass. I do let him "get away" with things such 100' of silk rope, since it would fit in a 3 cube, or a bunch of arrows, even though its more than one. I have to careful with "keys" to stuff, if the key to something is a scepter then as DM I cant have a picture of it on the wall tapestry. However it also means I don't have to worry about some stuff, like capturing and disarming the party and restraining them, he can conjure a knife to cut the rope and then conjure weapons to fight their way out.

Even with the Loremaster out and very few summoning spells for conjurers, the conjuration school is great fun to play if you use it well.
 

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abomination5

First Post
For minor conjuration, my son came up with using investigator to see what type of key would work in a lock and then the spell to make a key. Seems like a good idea to me, as limited by your investigation result. Thoughts?

I wouldn't allow it. In order to reverse engineer a key from a lock you would need to disassemble the lock first. Unless the player was able to study the key or disaaembled lock in detail then I wouldn't allow them to conjure it.
For minor conjuration, my son came up with using investigator to see what type of key would work in a lock and then the spell to make a key. Seems like a good idea to me, as limited by your investigation result. Thoughts?


Sent from my SM-G935V using EN World mobile app
 

i think that's quite creative, and I would allow it. I would require the roll for each lock.

I'd say that if no one at the table knew enough about locks to say otherwise, then that was an appropriate level of detail for the table, since it clearly wouldn't be ruining anyone's suspension of disbelief.

At a table full of locksmiths, that wouldn't fly, but a table full of locksmiths would probably be able to come up with something that would fly (and would probably be incomprehensible to non-locksmiths). "I materialize a bump key." Etc.
 

Eddie Sells

First Post
Hey Treantmonk,
I had a friend reccomend your guides to me for playing wizard, and I have read through it and love it. I appreciate the time and effort you have put into this.

I had a question though, what are your thoughts on the Lore Mastery* arcane tradition, as well as other content for UA like the additional conjuration spells**, or the Rune Scribe*** prestige class found there.

*
http://dnd.wizards.com/articles/unearthed-arcana/warlock-and-wizard
**
http://dnd.wizards.com/articles/unearthed-arcana/old-black-magic
***
http://dnd.wizards.com/articles/features/prestige-classes-and-rune-magic
 

RulesJD

First Post
Hey Treantmonk,
I had a friend reccomend your guides to me for playing wizard, and I have read through it and love it. I appreciate the time and effort you have put into this.

I had a question though, what are your thoughts on the Lore Mastery* arcane tradition, as well as other content for UA like the additional conjuration spells**, or the Rune Scribe*** prestige class found there.

*
http://dnd.wizards.com/articles/unearthed-arcana/warlock-and-wizard
**
http://dnd.wizards.com/articles/unearthed-arcana/old-black-magic
***
http://dnd.wizards.com/articles/features/prestige-classes-and-rune-magic

We don't mention Lore Wizard because no DM in their right mind would let one get within 1000 miles of their table. It is completely broken right out of the box.
 

AaronOfBarbaria

Adventurer
We don't mention Lore Wizard because no DM in their right mind would let one get within 1000 miles of their table. It is completely broken right out of the box.
Why can't you just say "I don't like it" or "I think it is broken"?

Why do you have to take it to the point where you've just declared me not in my "right mind"?
 

Eddie Sells

First Post
We don't mention Lore Wizard because no DM in their right mind would let one get within 1000 miles of their table. It is completely broken right out of the box.

Isn't the entire purpose of discussing this to determine if it is broken and why? And if it isn't broken, is it worth using? That way a DM can make adjustments to make it less broken, or decide to allow or not allow it entirely? Being that UA is all play test material, I thought that might be why it wasn't covered. Plus it only came out fairly recently.
 
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Phazonfish

B-Rank Agent
We don't mention Lore Wizard because no DM in their right mind would let one get within 1000 miles of their table. It is completely broken right out of the box.

1000 miles seems a bit excessive. Even if they multiclass into sorcerer for distant spell, their max range is 2 miles.
 

Isn't the entire purpose of discussing this to determine if it is broken and why? And if it isn't broken, is it worth using? That way a DM can make adjustments to make it less broken, or decide to allow or not allow it entirely? Being that UA is all play test material, I thought that might be why it wasn't covered. Plus it only came out fairly recently.

In a given discussion, you can either fix the ruleset and solve for behavior against some set of desired criteria, or you can fix behavior and solve for ruleset (potentially against the same set of criteria). You can't productively do both things in the same discussion. This thread is mostly about the former: given PHB rules, what can you do to play mages effectively and keep your party alive?

It's not really about evaluating or tweaking UA playtest material to make Lore Mages not-unusually-good at keeping their party alive.

If you're asking for proof of its brokenness by showing how to exploit it, that is indeed in-scope, if someone wants to discuss it.

1000 miles seems a bit excessive. Even if they multiclass into sorcerer for distant spell, their max range is 2 miles.

It's worth mentioning here that Meteor Swarm always has a range of one mile, so any sorcerer with Distant Spell and Meteor Swarm can do the two-mile trick.
 
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Phazonfish

B-Rank Agent
It's worth mentioning here that Meteor Swarm always has a range of one mile, so any sorcerer with Distant Spell and Meteor Swarm can do the two-mile trick.

True, but a Lore Wizard 6/Sorcerer 3 can do so at level 9 vs an Other Wizard 17/Sorcerer 3 at level 20.
 

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