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Legend
Ouch!I think there is one detail of booming blade that wasn't analised
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Ouch!I think there is one detail of booming blade that wasn't analised
I don't know if anyone has already posted this, but I think there is one detail of booming blade that wasn't analised in the Bladesinger cantrips review. For a rogue the cantrip is even better than other classes, because, if you are facing a melee enemy, you can hit it with the cantrip and use your bonus action to move safely away from him. Then he has a choice to make, take considerable damage and go after you or stay put. This makes you eihter take considerably less damage or almost double your damage output per round.
Not a Treeantmonk, but blindness/deafness doesn't require Concentration. That's why it's so good.Why is blindness/deafness blue with portent? Making someone fail the save only counts for one round, as the target will get another save each consecutive round. Why isn't levitate blue instead? If you fumble someone's fail with that, the target is screwed for a minute.
"blue with portent" - don't understand what you mean?
So given the choice of Firebolt, Minor Illusion, and for the sake of this thought experiment, Vicious Mockery: Which cantrip should you use and when?
As a reminder, disadvantage will generally be the difference between a hit and a miss, approximately 25% of the time.
Minor Illusion is guaranteed to give an enemy disadvantage on their first attack against a particular ally. You spend your turn to block 1 out of 4 monster attacks.
Vicious Mockery has a chance to give them disadvantage. You spend your turn to have around a 50-60% chance to block 1 out of 4 monster attacks, plus a little damage.
Firebolt just does damage.
So there's a spectrum from most defensive in Minor Illusion, to most offensive in Firebolt. Is defense the best strategy, making Minor Illusion the best? What about as you level up and more enemies get Multiattack? One enemy attack becomes less and less significant, and the comparative damage loss from not casting Firebolt becomes larger and larger. Is your damage contribution, relative to your party, so low that blocking 1/4 of one enemy attack is still worth more than Firebolt's damage?
[MENTION=21664]raleel[/MENTION], Thanks for your reply. I am relatively new to 5e and just getting ready to run my first wizard. So, I am checking out the 1st level spells. I agree with you, MI is best out of combat - i.e., for hiding or getting a 1st round surprise attack from behind the illusion. I went back and now see the differences between MI and Silent Image - you mentioned - in that Silent Image can have phenomena vs. object of MI. I like the flavoring in the MI is a utility spell and not a combat (e.g., control spell). I will look for opportunities to apply MI before and or after combat. In fact the out of combat aspects tend towards objects - e.g., Bush, Pillar rather than the phenomena.
What are your thoughts about Silent Image (1st) and Major Image (3rd), they add range and size, but appear to have the same basic saving throws as Minor Illusion. I am trying to figure out when/why I would use Silent Image (1st level slot and concentration) rather than MI in that a moving image with no sound is probably less believable than a static image.