Kulan: Knightfall's Heroes of Carnell Game [OOC]

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Screen shot of Concentration ,D20srd. :

Screenshot 2017-03-19 17.18.47.png
 

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Knightfall

World of Kulan DM
Checking to see if [MENTION=11520]Scotley[/MENTION] is getting notifications properly. If he doesn't reply by the end of the day, I'm going to have Phar cast a spell.

Concentration Check (DC 15) > [roll0]
 


Knightfall

World of Kulan DM
Whoops, forgot to take into account Phar's Practiced Spellcaster feat, so 7d6, add [roll0]

Rat Swarm's Reflex save > [roll1] vs. DC 20
 



Knightfall

World of Kulan DM
Initiative Order (Rounds Five and Six)
Bat Swarm #1: 22 (fled to chasm but not 100% dispersed, rd. 5)
Bat Swarm #2: 20 (swarms on rd. 6)
Lorien: 17 (caught in gust of wind until it ends, delaying)
Dire Rat: 11 (entangled/immobilized)
Dire Rat: 11 (frees itself in rd. 6, still entangled until it clears the web)
Caerth: 9 (gust of wind ends on his turn, rd. 5)
Aureus: 8 (exited cavern, rd. 4)
Quinn: 8 (exited cavern, rd. 4)
Phar: 4 (caught in gust of wind until it ends)
Rat Swarm: 3 (dispersed)

I'm assuming the PCs won't make any offensive attacks until the 2nd bat swarm descends on them in round 6 or if the two dire rats get loose*. (It isn't obvious that the remaining bats are going to swarm. Characters can roll a Knowledge [Nature] check, DC 10, to see the signs that the other bats are going to attack.)

Both Lorien and Phar take 1 point of bleeding damage in rounds 5 and 6, until successful Heal check or magically healed of at least 1 point. Lorien will wait until the gust of wind disperses before acting.

*Rolling that in my next post.
 
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Knightfall

World of Kulan DM
Dire Rats try to get free...
DR#1: Round 5 > Strength check (DC 20) [roll0]; Round 6 (if required) > Escape Artist check (DC 25) [roll1]

DR#2: Round 5 > Strength check (DC 20) [roll2]; Round 6 (if required) > Escape Artist check (DC 25) [roll3]
 

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