Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Knightfall

World of Kulan DM
Three successes and a failure. So, Caerth gets just enough of the bats with his spell to keep them from swarming. The PCs will instead have to deal with [roll0] hostile bats
 

Knightfall

World of Kulan DM
Initiative Order (Round Six [Updated])
Bat Swarm #1: 22 (retreated)
Bats (x12): 20 (cannot damage PCs)
Dire Bats (x2): 13
Dire Rat: 11 (entangled/immobilized)
Dire Rat: 11 (entangled)
Caerth: 9
Lorien: 8 (singing, Inspire Courage)
Aureus: 8 (out of cavern)
Quinn: 8 (out of cavern)
Phar: 4
 
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Knightfall

World of Kulan DM
BTW, Scotley, Phar is taking one point of bleeding damage per round from the initial attack of the 1st bat swarm. Starting in round 4 I believe.
 

Knightfall

World of Kulan DM
Hmm, okay, so regular bats don't have any attacks. Didn't realize that, so the bats will simply flap around the heads of the PCs. It's annoying but the bat's can't hurt the PCs while not swarming. However, I'm going to say two dire bats swoop down, as well. :D

Initiative roll
Dire bats (x2): [roll0]
 

Knightfall

World of Kulan DM
The dire bats have soft cover (+4 to Ac vs. ranged attacks) from the PCs due to the number of regular bats flapping around but only for round 6. The regular bats will either fly away down the corridor or back up to the ceiling on round 7.
 


Knightfall

World of Kulan DM
[MENTION=6776182]JustinCase[/MENTION], you're up next, again. [MENTION=6814006]Thateous[/MENTION], you're up after that.

EDiT: Instead, Lorien is going to Inspire Courage starting this round (+1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls).
 
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