Kabouter Games
Explorer
I would like to see disposable modules on newsprint or like a magazine. It would make it feel ok to write all over them and use them how you like. It is most likely not a good business model though.
That's what I want, too - modules. Modules like in the Grand Old Days, with non-glossy, black-and-white printing on relatively cheap pulp paper, saddle-stitched with staples, all enclosed in a cardboard "cover" that was really the maps. 2-6 hours of play, for a limited level range. Priced around $10. I know they have DM's Guild for that now, but there are two problems with that paradigm - there is no "official" D&D adventure product beyond the $50 hardcovers and the Adventurer's League downloadables. There are tons of folks who just won't buy a non-branded adventure, no matter how well regarded, from DM's Guild, because they have no faith that 3rd-party content is any good; they think - rightly or wrongly - that if the content has the (c) WotC text on it it's got to be good. Further, they also don't particularly want a hardcover AP. Even further, there are tons of folks who have the APs but want branded tie-in content in short form. I believe if Wizards developed short-format adventures, printed them, and shipped them to game stores and cons, they'd sell.
Does anyone know why the short-form printed adventure died?
Spelljammer. I want Spelljammer.
YES PLEASE NAOW I WANT TO D&D IN SPAAAAAAACE
IIRC they actually wanted it to be even "walk into store, get any one book, leave", because even one 5e adventure book (without the core books) should be playable, when you download Basic for free.
That's the best thing ever, in my opinion. When creating my adventures for DM's Guild, I do everything in my power to keep them playable with just the free Basic Rules PDFs. Sometimes I dip into the SRD, but that's only really for magic items.
Regards,
Bob
www.r-p-davis.com