Identifying the Gains
Sannit peers over the collection and says,
"We should separate out the materials and minerals we know are useful and then examine the talismans one at a time to determine if they have any bonus besides decoration."
As the spoils are collected, the necessary task of cleaning the area is done with the aide of Turtle and the pack animals. Since the injuries will take time to heal even when augmented and due to the potential of further threat in the area, the bodies are moved away and camp is made on the current site. The pack animals are then set to the northwest side of the camp to use their hearing like an alarm system should anything approach during the night. Turtle and Myth also assist in keeping watch at night, especially since they have no interest in the tedious tasks of analyzing trinkets.
The find is divided into minerals versus talismans, the augmentation of some already being known.
OOC:
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# | Known | Affect | Bonus | Claim | 1 | Grey Stone | Health +1 | Shock +1 | | 3 | Zinc Ingot | Health +1 | Mend +1 | | 1 | White Stone | Will +1 | Shock +1 | | 1 | Iron Ingot | Health +1
Confluence +1 | Fire +1 | Merin | 1 | Iron Ingot | Health/
Confluence +1 | Fire +1 | Sannit | 1 | Iron Ingot | Health/
Confluence +1 | Fire +1 | Saemund | 1 | Green Stone | Motility +1 | Stimulate +1 | Bolo | 1 | Green Stone | Motility +1 | Stimulate +1 | Saemund | 1 | Copper Ingot | Cohesion +2 | Shock +2 | Tor | 2 | Copper Ingot | Cohesion +2 | Shock +2 | | 1 | Orange Stone | Cohesion +1 | Coagulation +1 | | 1 | Burgundy Stone | Strength +2 | Strength +2 | Indigo | 3 | Crow Feathers | Health + 1 | Rend +1 | | 2 | Songbird Feathers | Will +1 | Sonic +1 | Bolo | 1 | Boar Tusks | Strength +1 | Weaken +1 | | 3 | Vulture Feathers | Confluence +1 | Disparity +1 | Bolo | 1 | Rodent Skull | Motility +1 | Lethargy +1 | Tor | 1 | Rodent Skull | Motility +1 | Lethargy +1 | Merin | 1 | Rodent Skull | Motility +1 | Lethargy +1 | Indigo | 1 | Peacock Feathers | Persona +1
Will +1 | Fortify +1 | Saemund |
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GM: | Identify Mineral or Metal:
Essence + Cohesion + Evocation + Emulsion +
Mind + Knowledge + Persona + Wisdom + Psyche + Acuity + Cognizance +
Collegiate + Academic + Divination + Allomancy
Sheldon = 51
Tor = 43
Merin = 49
Indigo = 55
Sannit = 47
Bolo = 59
Saemund = 47 | |
[sblock=Green Stone]Time = 2 days / (Collective + Luck)
Time = 2 days / (351 +
82)
Time = 6 minutes, 40 seconds[/sblock]
[sblock=Orange Stone]Time = 2 days / (Collective + Luck)
Time = 2 days / (351 +
32)
Time = 7 minutes, 32 seconds[/sblock]
[sblock=Burgundy Stone]Time = 5 days / (Collective + Luck)
Time = 5 days / (351 +
62)
Time = 17 minutes, 29 seconds[/sblock]
GM: | Identify Talisman: (using Hermetics)
Essence + Cohesion + Evocation + Emulsion +
Mind + Knowledge + Persona + Wisdom + Psyche + Acuity + Cognizance +
Collegiate + Academic + Divination + Hermetics
Sheldon = 51
Tor = 43
Merin = 49
Indigo = 55
Sannit = 47
Bolo = 59
Saemund = 47 | |
[sblock=Identify Song Bird Feathers]Time = 1 hour / (Collective + Luck)
Time = 1 hour / (351 +
63)
Time = 7 seconds[/sblock]
[sblock=Identify Kite Feathers]Time = 1 day / (Collective + Luck)
Time = 1 day = (351 +
51)
Time = 3 minutes, 35 seconds[/sblock]
[sblock=Identify Vulture Feathers]Time = 2 days / (351 +
63)
Time = 6 minutes, 57 seconds[/sblock]
[sblock=Identify Peacock Feathers]Time = 3 days / (351 +
90)
Time = 9 minutes, 48 seconds[/sblock]
GM: | Identify Talisman: (using necromancy)
Essence + Confluence + Hemostasis + Symbiosis +
Mind + Knowledge + Persona + Wisdom + Psyche + Acuity + Cognizance +
Collegiate + Aberrative + Divination + Necromancy
Sheldon = 59
Tor = 45
Merin = 54
Indigo = 54
Sannit = 46
Bolo = 51
Saemund = 47 | |
[sblock=Identify Boar Tusks]Time = 1 day / (356 +
66)
Time = 3 minutes, 25 seconds[/sblock]
[sblock=Identify Rodent Skull]Time = 2 days / (356 +
90)
Time = 6 minutes, 27 seconds[/sblock]