Saeviomagy
Adventurer
http://dnd.wizards.com/articles/news/codename-entertainment
Sounds like junk.
Just like that stupid "D&D arena of war" mobile game.
Sounds like junk.
Just like that stupid "D&D arena of war" mobile game.
Let me put it another way. What are the best extant D&D video games? Opinions will differ, but I don't think I'm gonna ruffle too many feathers if I say that it's probably the Baldur's Gate series. These are not fun and well-balanced turn-based combat video games. And that's not just because one of the few deviations they made from the AD&D ruleset was to toss out the "turn-based" part -- turn-based or otherwise, the combat in these games was never their main draw. I will wager that you have never heard Baldur's Gate's tactical challenge praised in the same breath as X-COM or Starcraft or Dark Souls. It couldn't be, because there's simply no comparison there.
And that's fine. Not every game has to be a tactics game. Baldur's Gate carries itself on its world, its characters, its story, and its roleplaying, and it does so spectacularly. So the fact that it's got a kinda ropey combat system is a minor annoyance at worst. But if Black Isle had been trying to make a more combat-focused game, they would have been well advised to drop the rules system that was originally written for collaborative tabletop storytelling, and instead adopt a system that's actually purpose-built for the medium and the genre. Like their successors at BioWare did in Dragon Age and Jade Empire and Mass Effect -- seriously, if you've played any of those games, try to imagine how much worse they'd be if they'd stuck to D&D/d20 rules.
When you play a football or hockey game, you kinda want it to emulate the rules of hockey and not just make up a brand new game that uses familiar names.Also, I don't understand why some folks want DnD video games to emulate DnD mechanics. It's a different medium.
I want a game to get the point of the rules, but I can't imagine caring whether the details are the same?
The D&D rules are seeking to emulate adventurers in the same way that a hockey video game is seeking to emulate athletes. Making a video game using D&D rules isn't like making a hockey video game using the hockey rules; it's like making a hockey video game using the rules for a hockey board game that's emulating the hockey rules. "Roll a die and consult the following table to determine where the puck bounces", that sort of thing.When you play a football or hockey game, you kinda want it to emulate the rules of hockey and not just make up a brand new game that uses familiar names.
There is no reason you couldn't do both in 2016. The original Pool of Radiance is a classic from before I was born, but I play it once every few years when I have no group.Let me put it another way. What are the best extant D&D video games? Opinions will differ, but I don't think I'm gonna ruffle too many feathers if I say that it's probably the Baldur's Gate series. These are not fun and well-balanced turn-based combat video games. And that's not just because one of the few deviations they made from the AD&D ruleset was to toss out the "turn-based" part -- turn-based or otherwise, the combat in these games was never their main draw. I will wager that you have never heard Baldur's Gate's tactical challenge praised in the same breath as X-COM or Starcraft or Dark Souls. It couldn't be, because there's simply no comparison there.
And that's fine. Not every game has to be a tactics game. Baldur's Gate carries itself on its world, its characters, its story, and its roleplaying, and it does so spectacularly. So the fact that it's got a kinda ropey combat system is a minor annoyance at worst. But if Black Isle had been trying to make a more combat-focused game, they would have been well advised to drop the rules system that was originally written for collaborative tabletop storytelling, and instead adopt a system that's actually purpose-built for the medium and the genre. Like their successors at BioWare did in Dragon Age and Jade Empire and Mass Effect -- seriously, if you've played any of those games, try to imagine how much worse they'd be if they'd stuck to D&D/d20 rules.
The D&D rules are seeking to emulate adventurers in the same way that a hockey video game is seeking to emulate athletes. Making a video game using D&D rules isn't like making a hockey video game using the hockey rules; it's like making a hockey video game using the rules for a hockey board game that's emulating the hockey rules. "Roll a die and consult the following table to determine where the puck bounces", that sort of thing.
Few almost thought I was doing it wrong. Ok first time I ventured out unarmed and naked but shhhhYep, and Basic was even more deadly still. It wasn't worth giving a character a name until they reached level 2, and you didn't dare get attached to them until level 4!
We're playing a 1E campaign at the moment, we've had 3 PCs die at level 1, 2 die at level 2, and another 2 die at levels 6 and 7 - those last 2 have been resurrected.
5E players have got it easy!!!