Neverwinter Nights 1 & 2 were also pretty close. They had a few changes to make the ruleset work as a PC game but on the whole they were very much like 3e.
3.5 translated pretty well into video game form.
Turn based is a
lot less popular than it used to be, though.
I'd settle for pausable real time, though, like the dragon age games.
When you play a football or hockey game, you kinda want it to emulate the rules of hockey and not just make up a brand new game that uses familiar names.
"Rules" in hockey means something very different from "Rules" in dnd. In dnd, the rules are the mechanics by which the game is played. This includes parameters and restrictions, but also includes the literal vehicle by which you engage in a given action.
In dnd, the rules are how you move across the ice, take shots on goal, defend the goal, pass the puck, etc, keep from falling, as well as the restrictions and parameters under which you are "allowed" to do those things without consequence.
The hockey game equivelent of wanting the dnd rules directly translated would be wanting a hockey game in which you have to literally play hockey. Physically. With your body. So, holodeck game? Sure, I'm all for it. But I don't expect it in a modern video game.
And what's more, I don't expect the nintendo switch to come out with a hockey game that requires me to have actually physical hockey playing skills in order to accurately shoot the puck, nor would I expect that such a game would be any good whatsoever, as a video game.