That was what I had gathered as well. Unfortunately, it doesn't quite tell me what to do with Climb Speed (and swimming, etc.) or Jump distances without a running start. For the latter, I don't really have a problem with half-feets, but half a square of movement seems more out of place.Defense scores are dice pool x3.5, rounded up (reference is page 56, OLD). The Squire exploit that allows you to take half your charges' damage rounds it down (OLD page 47). When you defeat an opponent of 'half grade' you get half experience, rounded down (OLD page 58).
So, in conclusion, there doesn't appear to be a 'general rule'.
That was what I had gathered as well. Unfortunately, it doesn't quite tell me what to do with Climb Speed (and swimming, etc.) or Jump distances without a running start. For the latter, I don't really have a problem with half-feets, but half a square of movement seems more out of place.
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When will the errata be applied to the PDF and physical book?
Thank goodness I learned right before ordering my paper copy...