So I figured we need a little advancement of the turn (still round 3), as things were getting a bit chaotic. I rolled Hexiros dmg to see if the gnoll fell after the magic missiles.
Charwoman Gene the gnoll at M11 was already dead before your post so I had you help finish off the other gnoll, and still send 1 missile at Q13 - who by the way my post is based around. The one gnoll that started with the lowest health has been bogged down in mud, hit by a rapier, sent to sleep, awoken with acid, and now hit by a magic missile - crazy tough gnoll.
OK- just Rana, Aridha, and Templeton to go to end the round.