The Liverpuncher
First Post
About two years ago I ran 5E for about six months, and found the game challenging to DM, given the
collective power of the six-seven pcs, who were eighth level.
I am planning on running a 10th level game with five players - and the problem seems like it will be much worse. Given the natural abilities of the group (which include a barbarian, paladin, wizard, sorcerer, and cleric) the group will be all but immune to fear, charming, etc. Given their collective abilities, they can pretty easily dish out a few hundred points of damage in a round.
For those of you who have run the game at that level, have you found this issue problematic? If so, how have you handled it?
Thanks!
collective power of the six-seven pcs, who were eighth level.
I am planning on running a 10th level game with five players - and the problem seems like it will be much worse. Given the natural abilities of the group (which include a barbarian, paladin, wizard, sorcerer, and cleric) the group will be all but immune to fear, charming, etc. Given their collective abilities, they can pretty easily dish out a few hundred points of damage in a round.
For those of you who have run the game at that level, have you found this issue problematic? If so, how have you handled it?
Thanks!