How do you deal with the player of dead character during those sessions? Do they sit idle? Are they play an NPC that they will discard?
How do you deal with a player wanting their character brought back but not all of the other players are on-board with derailing what they are doing? In other words, which players do you penalize to do the bidding of the others.
This sounds great for a book, but I don't see how this works out to be consistently fun in game. At best it would either happen once with everyone on board, have no deaths where the player wants to continue playing the same character, or the DM never kills a character so it never comes up. Just about every other combination penalizes players, and often ones that are not the player of the character that died.
How do you deal with the player of dead character during those sessions? Do they sit idle? Are they play an NPC that they will discard?
How do you deal with a player wanting their character brought back but not all of the other players are on-board with derailing what they are doing? In other words, which players do you penalize to do the bidding of the others.
This sounds great for a book, but I don't see how this works out to be consistently fun in game. At best it would either happen once with everyone on board, have no deaths where the player wants to continue playing the same character, or the DM never kills a character so it never comes up. Just about every other combination penalizes players, and often ones that are not the player of the character that died.
Thats part ofcthe readon behind my after death scenes being played out online one-on-one and typically done before the start of the next session. Avoids any player downtime or need for sudden add-in new temp PC etc. Any major quest follows as a duty to be performed, a reason to return the character, not as a burden for others that leaves the other player in the lurch (or force some new change-up even to pre-existing character.) Focus is on going forward, not back.I'm curious to know the answer too. Regardless of how a player gets back into a game, dealing with downtime has always been...tricky. It's one thing if Bob wants to go grab a burger for an hour while the rest of the party goes on a quick adventure....but still, emphasis on quick.
This is how I restrict resurrection in my games. The church of the Raven Queen has a tight hold on the diamond trade, so you can probably get one from a Raven Priest, but they will likely demand a favor (quest) in return. Or you could try to find one on the black market, but that’s probably a quest of its own. One way or another, bringing someone back to life is either going to require a sidequest, set you up for a sidequest, or consume the reward you got from a previous sidequest.You could simply have all diamonds held by the raven queen, or Orcas, or whom ever. They will only give you one if you perform some service for her.
I.e. do a quest.
That's up for the players whose characters are still alive to decide. I create the world and manage the mechanics of the game in accordance to that world. What the character do and how they organize themselves is up to the players.
What I am hearing is:
I set up a situation where players can be locked out of action for sessions on end, but it's not my fault because it's their choice to continue their character.
I also set up so that players can get be at severe odds with other players about what happens in the game, but even though I set up the possibility with my hosue rules, I take no responsibility for it either.
Sorry, neither flies. Take responsibility for your actions.
So, again:
When YOUR HOUSE RULES require a player who wishes to ressurrect their character to sit out for one or more sessions, how do you handle it?
When YOUR HOUSE RULES pit player vs. player (as opposed to character vs. character) and there is no full-group agreement, which players do you favor and which do you penalize?
"What dividing our forces? He dead? Lets bury him with honor and go find a new team member as powerful as we are?"The solution is not to play with people who would prefer to play a different type of game, whine my little children, and can't make and accept decisions like adults. So far, the only person whose complained are random nobodies on the internet. The flesh and blood players think it's a great idea and adds a great deal of believably to the world.
If the player really loves his/her character, he'll roll up a new 1st level PC (just like everyone else) or promote one of the party retainers to PC status. Then if the PCs successfully rescue the PC from the underworld, he'll take over playing his/her previous character.
Also, I don't favor specific players. They must come to a group consensus, or else divide their manpower. It's not a decision for the impartial DM.
"What dividing our forces? He dead? Lets bury him with honor and go find a new team member as powerful as we are?"
"Promote Junior? Why? He wasnt first team last week. He still aint now."
"Pick up raw rookie? Yeah right. We were not looking for one last week. Why babysit now?"
"Lets get somebody as sttong as he was"
"Yup, sounds good."
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