Mike Myler
Have you been to LevelUp5E.com yet?
I'm away from my books at the moment so I'm only working from memory but...
First I have to a knowledge that it is very challenging to design for space marines, since they are so freaking powerful. But that isn't really what I meant.
Rather the design of the auto fire rules meant that one blast from a bolter (on auto) had a more than 50% chance of killing a chaos marine outright (who should be as powerful as a space marine). However the chaos space marine had almost a good chance of doing the same!
Basically auto fire meant that whoever won initiative was going to kill the other... And that isn't good game design :/
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Ahhh. That can happen here for regular humans (with horrible luck) but is not likely for a space marine (the player race has a specific "really hard to perma-kill" feature).
also
BLOOD FOR THE BLOOD GOD!