Mike Mearls Happy Fun Hour: The Warlord

Yunru

Banned
Banned
Maybe I'm just stupid, or maybe I just don't get it, but I really don't understand why people are so up in arms about the class not being magical or not doing too much damage.
Well...
We could have yet another caster or high-damage low-support martial class, or sonething actually different from what we've got.
 

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Well...
We could have yet another caster or high-damage low-support martial class, or sonething actually different from what we've got.

I mean, the game is *explicitly* magical.

If I wanted to be a jackwagon I could say that the very idea of a Warlord is magical because of Vocal components to spells and the Bard using words to cast spells.
 

Yunru

Banned
Banned
I mean, the game is *explicitly* magical.

If I wanted to be a jackwagon I could say that the very idea of a Warlord is magical because of Vocal components to spells and the Bard using words to cast spells.
No, the game explicitly has magic. That doesn't, and shouldn't, mean everything in the game has to be magical.
 




Zardnaar

Legend
Where I am sitting now is warlord=non magical bard, 2 sub groups initially.

Inspiring Warlord gets bard dice

Tactical gets battlemaster dice and is focused on buffing individuals, the inspiring one is the group buffer.

They get a few extra dice as they level up over Bards and Battlemaster.

Both use the Warlock chassis replacing invocations with basically 4E type powers. They get a big effect 2/short rest like warlocks basically being a spell effect at least in scope.

An effect like haste would map to the tactical warlord while 4E powers become "invocations", if they had a charisma rider on it they are for inspiring ones, int rider tactical (like how certain invocation are tied to specific warlock pacts).

In other news posters that spam citations get added to ignore list (citation).
 

Then why are you complaining about people wanting a martial niche that's absent filled?

Because I feel it would be better served as subclasses.

Hell, there already are a few that are based around support. Mastermind (which apparently doesn't count because rogues do too much damage), Wolf Totem Barbarian (which doesn't count because it can cast a whole 2 spells), Ancestral Guardian, (which doesn't count because it can cast 1 spell and people can't stand reflavorings) Banneret (which doesn't count because it doesn't give attacks), and Cavelier (which doesn't count because it attacks too much).
 


Yunru

Banned
Banned
Because I feel it would be better served as subclasses.

Hell, there already are a few that are based around support. Mastermind (which apparently doesn't count because rogues do too much damage), Wolf Totem Barbarian (which doesn't count because it can cast a whole 2 spells), Banneret (which doesn't count because it doesn't give attacks), and Cavelier (which doesn't count because it attacks too much).
And how would you suggest one character go about getting all of those without totally gimping themselves?
Especially given two of those are seperate subclasses of the same class.
 

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