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D&D 5E The Problem With At Will Attack Granting

doctorbadwolf

Heretic of The Seventh Circle
Other than being clunky, I don't see any reason why you couldn't grant level 1 cantrips. Probably even level 5 cantrips at higher levels.
Or low levels spells while you're at it, since spell slots are still expended.

Though, I still like using reactions to reroll (or other similar bonuses) better both from an agency perspective (you "help", you don't "command"), a game flow perspective (ranger does things on the rangers turn), and as making the class feel different (most classes can spend an action to deal 2d6+5 damage).

I’m cool with that, but if it’s the warlord’s main thing, they should also be able to grant bonuses to allies when the warlord attacks on their own turn, and boost the offturn thing with bonus damage at later levels, probably.

I still think that something like legendary actions, but you’re granting them to allies, should work fine, but I get where you’re coming from.
 

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mellored

Legend
If we’re giving full on attacks, then cantrips are within those bounds (mostly). If we’re giving up an *action* to grant an attack, I’m fine with letting the attack be the full attack action. Instead of getting boosts to their attack, the character lets someone else attack, using their class features.
IMO, giving up your action to grant an action feels like a magical effect to me.
While making sure your party never miss, lands all their spells, and passes all their skills checks feels much more like "tactical superiority".

Though, I still support the mechanic in general. Just as a core feature of the chronomancer.
 

Yunru

Banned
Banned
IMO, giving up your action to grant an action feels like a magical effect to me.
While making sure your party never miss, lands all their spells, and passes all their skills checks feels much more like "tactical superiority".

Though, I still support the mechanic in general. Just as a core feature of the chronomancer.
Why can't it just be you creating an opening for them to act on?

Although now I finally know what to focus my school of Chronomancy on.
 
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mellored

Legend
I’m cool with that, but if it’s the warlord’s main thing, they should also be able to grant bonuses to allies when the warlord attacks on their own turn, and boost the offturn thing with bonus damage at later levels, probably.
That's what I have.

Level 2 let's you help with 3d20 (elven accuracy). So a nice big bonus.
And at level 5, you get reroll failures as a reaction.

Bonus damage is a possibility too. Or possibly, rerolling damage.

Edit: Maximize damage seems good.

I still think that something like legendary actions, but you’re granting them to allies, should work fine, but I get where you’re coming from.
I'm not sure what you mean.
Got an example?
 



mellored

Legend
I guess my opinion, in general, is that warlord should help others achieve their potential. But going beyond their potential requires magic.

There's still plenty of power in bringing up the minimum.
 

Tony Vargas

Legend
Otherwise, I think the only good solution is to clearly define in the class feature what the parameters of the attack is. One attack with a weapon, that deals weapon damage with no class feature boosts, or one attack with a cantrip that is cast as if at first level.
The attack could even be constructed in the gambit: attack bonus, dice, damage bonus - then the ally's weapon or cantrip just determines the damage type.

Balanceable to a higher/finer degree than called for in 5e, but does that make it better? Might be fun with a poor-combatant NPC, but wouldn't a player of a melee PC be happier to make his own attack, even if it made the gambit 'OP' by some dpr calculation?
 

Zardnaar

Legend
I’m cool with that, but if it’s the warlord’s main thing, they should also be able to grant bonuses to allies when the warlord attacks on their own turn, and boost the offturn thing with bonus damage at later levels, probably.

I still think that something like legendary actions, but you’re granting them to allies, should work fine, but I get where you’re coming from.

My inspiring Warlord can use the mastermind help thing as a bonus aciton and use the standard action to attack.
 

Zardnaar

Legend
I’m cool with that, but if it’s the warlord’s main thing, they should also be able to grant bonuses to allies when the warlord attacks on their own turn, and boost the offturn thing with bonus damage at later levels, probably.

I still think that something like legendary actions, but you’re granting them to allies, should work fine, but I get where you’re coming from.

My inspiring Warlord can use the mastermind help thing as a bonus action and use the standard action to attack. The tactical one will allow an extra d6 bonus damage.
 

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