Blue
Ravenous Bugblatter Beast of Traal
- I love the absent divine figures, presented as Icons in the book because of IP rights, but I think its a good idea to keep gods as vague powers where many cults can worship the same god with totally different agenda.
I don't consume Critical Role, but I can say I like having various sects of a deity instead of a single monoculture of belief.
In my current campaign I've got "socially acceptable" sects of otherwise dark gods, and underground cults of otherwise light gods.
I've have players run a heist against a book-vault of a good god of knowledge who cult was hiding heretical books that were supposed to be burned. Because destroying knowledge - even evil, corrupting knowledge - was against this cult's beliefs.
Lovely shades of grey.