Charwoman Gene
Adventurer
Interested, though race variants are the sticking point. Maybe make a merfolk race that is a variant human with a "feat" of water breathing and a swim speed and pressure immunity
Interested, though race variants are the sticking point. Maybe make a merfolk race that is a variant human with a "feat" of water breathing and a swim speed and pressure immunity
And I don’t see why pushing wouldn’t work if you have a swim speed. Swim speed, IMO, means you are able to move underwater just as fast as on land. Dolphins push people easily enough.
In my main (IRL) campaign, the conflict between the home city of the party (a very large trading port) and an underwater race (squid-men, backed up by krakens) is an important background element.
Attributes: 4D6.HIGH(3) = [5, 2, 5, 4] = 14
4D6.HIGH(3) = [5, 4, 1, 2] = 11
4D6.HIGH(3) = [5, 2, 5, 2] = 12
4D6.HIGH(3) = [4, 6, 3, 6] = 16
4D6.HIGH(3) = [2, 5, 6, 3] = 14
4D6.HIGH(3) = [5, 2, 1, 6] = 13
Not stellar, but functional. How do you plan handling prone condition in underwater campaign? Will push work? Moving something 15' through the water is MUCH more difficult than pushing someone for the same distance through the air
STR 16
DEX 14
CON 16 (14+2 racial)
INT 11
WIS 14 (13+1 racial)
CHA 13
4th level ASI Lucky feat
Fighter Battlemaster 5