Imaro
Legend
Its not a snark! It may be an amusing analogy, but nothing about it is snarky. I didn't label it 'kitbashing', the statement was made that you could just kitbash 5e and it would whatever you wanted, so why are you complaining? Then you came back with this statement you're now claiming was the original point, but that wasn't how I interpreted the discussion at all! The genesis of this was the question about why people weren't just using 5e. We answered it.
Actually... I think you're mistaken about the original point and how this line of conversation began...
So lets reset and answer the question AGAIN! We aren't using 5e because your milquetoast 5e version of compelling aspects is not even close to providing the kind of experience that you would get with FATE. Its that simple. I don't know how else to put it. The mechanics of 5e do not support what the mechanics of FATE support. Yes, 5e has some minor bolt-on that can do 10% of what FATE's core mechanics are. That may be fine for some people.
Can you give specifics as to what the mechanics for Aspects are in FATE are and what it is they provide 5e can't with Inspiration and Bonds/Flaws/Ideals. I'm not saying you're wrong but I'm also not sure I agree with you.
Our position is, afaik, that doing something FATE-like in 5e as it stands now, that would require a LOT of changes. Nobody is disputing that Inspiration exists, just that the whole structure of 5e is not really designed to support that sort of thing, and thus it wouldn't satisfy most people's needs for that type of game. This isn't a criticism of 5e either, its simply reality, it wasn't made to be that sort of game. Nobody is going to dispute your conclusion, D&D is D&D and it does D&D well. Likewise FATE is FATE and does FATE well. That's what I meant when I said you changed the terms of the discussion. We have now come full circle!
I think your position is understood... it's just that some of us are interested in digging into the What and Why of this but it seems incredibly hard to do since no concrete examples are being laid out. For example what do Aspects mechanically offer that Inspiration and the Bond/Flaw/Ideal system don't? I've stated from a mechanical perspective how I see the two and why I think they are similar but I've yet to see that done from the other perspective... that's what i'm interested in hearing.
Last edited: