Ancalagon
Dusty Dragon
My experience is that players who cleave narrowly to the rules when determining what they will do often have bad experiences with DMs who say "No" to a lot of their ideas and plans. So they just start trying to rely on the mechanics more often in response. A DM might rarely say no to something defined by the rules, but suddenly get very defensive when the player proposes something that might subvert some outcome the DM had in mind or otherwise negate his or her prep work.
In a one-shot I ran a couple weeks ago, one of the players (someone I didn't know since it was a pickup group) proposed a plan for luring ravenous troglodytes out of a hole so that they could be picked off one by one outside of the range of their stench. The plan she and the others proposed sounded reasonable, so it worked for clearing out half the trogs in the manner they intended. (The other half stayed behind because now they had their fellow trogs to eat.) She said, "I can't believe this is working - my plans never work!" How sad. I bet she has a lot of DMs who say "No,"
That is sad - and I suspect you are correct
or who backdoor a "No" by asking for too many ability checks which inevitably fail.
I once called out a GM on that and she got rather mad...