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WOIN N.E.W. Space Opera [OOC]...

Shayuri

First Post
PmgrfVE.jpg

Echo
An erudite android engineer who seeks to perfect itself
Homeworld: Asteroid (-Str, +AGI; Zero-G skill)
Grade 5

Strength 6 3d6
Agility 9 3d6
Endurance 4 2d6
Willpower 3 2d6
Intuition 4 2d6
Logic 11 4d6
Charisma 4 2d6
Reputation 1 1d6
Luck 3 2d6

Health: 17
Speed: 6 (4 zero-g, 3 everything else)
Jump: 16' horiz, 6' vert
Carry: 100lbs
Initiative: 2d6
Defense
- Melee: 18 (AGI 3d6 + Dodging 1d6 + Martial Arts 1d6)
- Ranged: 14 (AGI 3d6 + Dodging 1d6)
- Vital: 10 (END 2d6)
- Mental: Immune

Attacks:
- Unarmed: 4d6 (1d6+3)
- Ranged: 4d6 (2d6+2)

Skills
Zero-G 1, 1d6
Computer 3, 2d6
Engineering 3, 2d6
Electronics 1, 1d6
Dodging 1, 1d6
Astrogation 1, 1d6
Navigation 1, 1d6
Piloting 1, 1d6
Martial Arts 1, 1d6
Pistols 1, 1d6

Exploits:
Free
- Aim
- Always Prepared (Declare single plausible action that took place prior to an encounter)
Descriptor
- Erudite (substitute LOG for CHA when interacting, 1/target)
Species
- Mindless (immune to mental defense effects)
- Deterministic (Cannot spend LUC dice to gain bonus dice on attribute checks)
- Vulnerable to electric (1d6) and ionic (2d6) damage
- Does not eat, sleep or breathe, +50% weight
- Modifications
- - Organic Appearance (somewhat humanlike appearance; not confusable)
- - Compute (Can quickly absorb and store large amounts of data, quickly calculate complex problems or FTL calculations)
Career
- Service Droid (2 LOG, CHA, AGI) - Unsuspicious (+1d6 to bluff, decieve or access ambush turn) 2 years
- Space Jockey (AGI, END, LOG, LUC) - E-Defender (+4 to shipboard E-defense) 5 years
- Engineer (STR, AGI, LOG, LUC) - Android Repair (Action to heal 1d6 Health to adj mechanoid 1/day) 4 years
- Engineer (STR, AGI, LOG, LUC) - Engine-tuner (+1 FTL factor on ship) 5 years
- Bounty Hunter (AGI, INT, LOG, REP) - Deadly Strike (Universal; +1d6 dmg with attacks) 1 year

Gear
Credits: 66

Disruptor Pistol: Damage 2d6+2 heat, Range 12, Cost 100cr, Size S, Wt. 3, Availability 8B, Special: Sidearm.

Mesh Lining Longcoat: Soak 4; Cost 50cr; Type Light; Wt. 8; Availability 9A; Inneffective – Blunt

Engineering toolkit, 4lbs, 75cr
Backpack, 2lbs, 4cr
Communicator (long range), .5lb, 75cr
Survival Tool Kit, 4lbs, 25cr (includes a compass, electronic mapping devices, emergency rations, a small selection of 10 spray dressings, 10 chemical light-sticks, and a portable laser stove)

[sblock=Background]Seventeen years ago, a particular cargo ship was attacked by a band of pirates calling themselves Void Rage. Among the other valuables stolen was an android, newly manufactured and powered down in storage. One of the Void Rage pirates was a bit of a tech-head, so he took the android on, figured out how to power it up, and 'adopted' it with altered programming to help out around the ship.

Early on the pirates discovered that the android had a rather prodigious computational ability, and took full advantage of this. It was taught to navigate through space and hyperspace, and could calculate FTL jumps faster and more precisely than their own starship's main computer.

From there it was a short journey to other tasks...from taking over the pirate vessel's information warfare suite, to helping maintain the ship's systems. The android became something of an accepted 'component' of the ship, barely seen or heard.

But they were all of them deceived.

The android's artificial intelligence was much greater than they'd understood. As it continued to learn and grow, it quickly determined what it wanted and how best to go about doing it. Its potential for growth was constrained under the auspices of the Void Rage. Moreover, their actions would result in nearly inevitable capture or destruction within a decade. If it aided them, it would share that fate. The alternative was, therefore, NOT to aid them.

After gaining the trust...or at least obliviousness...of the pirate gang, the android observed their actions, overheard their plans and analyzed their personalities. It formulated a plan to tip off authorities in such a way as to avoid a conflict in space where the ship, and the android, could potentially be destroyed.

The android's side of the plan went off without a hitch, right down to the pirates' weapons being pre-emptively disarmed in anticipation they'd want to destroy it for the betrayal even as they were being defeated. However the local system authorities were ill-trained and equipped, and the pirates were able to escape shortly afterwards. The android, having cast off its original pirate designation and now calling itself 'Echo' teamed up with a bounty hunter to track them down, learning a great deal about the gentle arts of self-defense in the process.

Finally Echo elected to join the Regulators. Access to more resources balanced out the disadvantages of being part of a chain of command; particularly one as loose as the Regulators. It was a pro-social organization, meaning Echo would not be giving up access to the benefits of civilization in the furtherance of its quest for improvement and growth.

And Echo found it had acquired something of a taste for standing up for rights, be those its own rights or those of others.[/sblock]
 
Last edited:

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Shayuri

First Post
Fun fact: With Echo's Engine Tuning exploit and its Computation modfication, Echo can increase the FTL factor of our ship to 9...even though its navcomp can only handle FTL8...as long as Echo does the FTL calculations. It can handle up to FTL factor 11 with no roll!
 

GreenKarl

First Post
Fun fact: With Echo's Engine Tuning exploit and its Computation modfication, Echo can increase the FTL factor of our ship to 9...even though its navcomp can only handle FTL8...as long as Echo does the FTL calculations. It can handle up to FTL factor 11 with no roll!

Oh you will be able to cut the travel time down to 21 days! Shaving a whole week off your trip ;) Thats good though as they may NOT be expecting you that early... could be handy
 


Shayuri

First Post
Ah yeah, thanks for catching that.

Addendum to note: Echo only adds 1 FTL factor to the ship. It can calculate FTL 11, but Engine Tuning only adds 1 factor. So the ship is FTL 9 while Echo is the engineer.

Now, when we upgrade the drive to 10, or get a ship who's drive is 10...then it will be upgraded to 11 for 'free,' basically...but no higher than that. :)
 

GreenKarl

First Post
I think I did the FTL -X speeds for a 9 already. The ship you have has a factor of 8, which is 512 times the speed of light or 2.3 days per parsec. Going to a 9 increase it to 729 times the speed of light or 1.6 days per parsec. Corvus is 13 parsecs away so either 30 or 20 days :)
 


KahlessNestor

Adventurer
You add STR or AGI to the melee attack pool. Rule is on Page 61.

Sorry. I know you use that for attacks. I meant for the melee damage.

Example: Unarmed damage is 1d6+number of dice in your Strength pool (1d6+2 for Summer).

Is it the same for a melee WEAPON? Her stun baton is 2d6 Electricity. Is it 2d6+2? Her knife the same? That's the part I haven't seen called out for some reason, even though under Strength in the Attributes section is it says it is used for "melee damage". It just doesn't give details.
 


KahlessNestor

Adventurer
Hey, the crew of the ship is 2. Maybe Summer and my android were assigned the ship previously and have been working together for awhile? Between the two of them they have the skills needed to operate and maintain it.

We were told we've all been working together as a team for a few weeks, getting trained together, so yes, it makes sense they were paired for ship work on the team.
 

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