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WOIN N.E.W. Space Opera [OOC]...


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GreenKarl

First Post
Excellent!!!

So to give a bit more background here is a basic History of the Union. I will update the first post with this also.

History of Union Space.
Throughout the 21st century, many First World Nations and Megacorporations set their sights on the resources of Space that lead to something of Resource-Rush and an explosion of space explorations. By the end of the century there were large colonies on both Earth’s Moon and Mars and there was extensive mining happening within the Asteroid Belt. New relative rockets allowed for fairly safe and steady speeds to move personal and products between these areas and made it profitable for those corporations that could afford the initial investments.

However, during this same century on Earth, the various world governments were increased hit with the burdens of overpopulations, dwindling resources, pollution and radical climate change. A number of “limited” Resource-Wars, super-flues pandemics and world-wide economic crashes, nearly lead to an all-out collapse of many of the First World counties. It was only when the UN step up, with the backing of a number of very powerful Megacorporations that these diseased did not lead to extinction on a planetary scale. Only with a combined Human effort was total disaster avoided.

From the ashes of these social, economic and environmental disasters did most of the Earth governments consider to relinquish power to the newly formed Allied Union of Worlds (or simply the Union; officially formed on January 1st, 2106). An outgrowth and dream of both the UN general assembly and one man – Justin Fuller, CEO of Titan World Industries. Fuller was able to outmaneuver both the US and China into eventually capitulating into joining the Union and once that happened it was inevitable that the rest of the world had little choice but also joining.

Then in 2138, alien ruins were discovered on Mars. While much of who or what these beings were is still a mystery, certain technological items were reversed engineering allowing Humanity to develop Faster-Then-Light travel (through Hyperspace gateways). This lead to an explosion of exploration and colonization of Humans into neighboring space. 60 years later the first living aliens were encountered, the Felans. These aliens had not yet developed space travel themselves, having only made it into a late industrial level at the time of first contact. But they were highly adaptive and quickly advanced with Human influence (for good or ill). The Borians Mining Guilds were next encountered when the Union came up a number of exploitative operations. Peaceful contact was made early on and various trade agreements eagerly signed by both parties.

The next two alien first contacts were not as peaceful for the Humans though, with first being pirate attacks by Ogron Star-Clan raiders. However the superiority of Union technology over them meant that they were quickly brought to the peace tables. In the years since the Ogron have gained a lot of technology that they probably should not have and as such have again started up pirate raiding on the edges of Union Space. Encounters with Spartan Imperium warbands were next and far more deadly, as they were technologically near equal to the Union military. A bloody two-year war was only ended with the intervention of yet another alien first contract – the Venetian Combine. For the first time Humans and Spartans had encountered a technologically superior race and these aliens meant to enforce a peace in their region of Space. And so they did.

Over the next fifty years or so the Union has expand its borders in many directions, encounter number other species, but none as advanced at they were (or more advanced like the Venetian). The Felans are completely assimilated into Union society and adapted much of Human culture and social norms as their own. A number of Borians Guild worlds and Ogron Clans along with a few independent worlds of Spartans have all joined the Union and become full citizens of the organizations. Many other minor species have also joined, either whole heartily or as individuals or family groups. Of the Venetian, only a few individuals have actually joined the Union to become citizens with the understanding that certain ‘information’ is private for these individuals and not to be shared with the government.

Union Space is made of a various sectors of explored and settled space. The oldest colonies and the homeworld of bot the Union and the Felan make up the Core Worlds. It spreads out about 20 parsecs from Terra in roughly a circle in all directions and includes some separate 200 systems. These worlds enjoy the highest standards of living and comforts. The Earth has been recovered to a near paradise world again and the people’s standards of living are unmatched in any time in Human history.

Beyond that is the Inner Frontier Worlds extend out some 20 to 30 parsecs beyond the Core and include some fifteen subsectors. Most of these sections expand into the Orion Arm of the Milky Way Galaxy, although three also extended towards the galactic core. These colonies are fairly advanced and developed and the citizens here tend to have good standards of living and lots of open/empty space around them. Some of the Inner Frontier World subsectors border both Borian and Ogron controlled space.

Farthest out are the Outer Frontier Worlds which have been settled within the last 40 or so years. They extend Union controlled space out a further 30 or 80 parsecs, one of the farthest out being the Reach. Again most of these extended out along the Orion Arm, with only one extending towards the galactic core. It was this outer subsector that had faced the full force of the armies of the Zenth Empire. All the colonies in this subsector have been lost to the Union and they have only managed to stop the Empire’s advancements within the borders of the three Inner Frontier Worlds subsectors of that region. For reasons unknown, the Venetian Combine has not seen fit to interfere with this particular war as they did with the Unions conflict against the Spartans. Venetian and Spartan controlled space also border various subsectors in this region.

This is the current situation with the Union, forcing them to throw all of their resource towards the galactic core and leaving many of the colonies out on the Orion Arm to themselves.
 

KahlessNestor

Adventurer
Is it better to spend the 10 XP now, or save it for a career grade? That is a third of the way to the next career. And careers are the only ways to get career exploits. Some nice ones under Piloting. I have my character done, just need to find a picture.
 

KahlessNestor

Adventurer
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Name: Summer Remington Knight
Species: Human
Gender: Female
Homeworld: City
Origin: Navy Brat
Age: 32


Descriptor: A suave Human smuggler who can’t resist a pretty face.


Attributes
STR 3 (2d6)
AGI 9 (3d6)
END 3 (2d6)
INT 4 (2d6)
LOG 5 (2d6)
WIL 5 (2d6)
CHA 8 (3d6)
LUC 9 (3d6)
REP 2 (1d6)
PSI 0


Skills
Defensive
Dodging 1 (1d6)


Other
Bluffing 1 (1d6)
Brawling 1 (1d6)
Carousing 1 (1d6)
Diplomacy 1 (1d6)
Flirtation 1 (1d6)
Gambling 1 (1d6)
Leadership 1 (1d6)
Piloting 3 (2d6)
Pistols 1 (1d6)
Reactions 1 (1d6)
Starship Tactics 1 (1d6)


Movement
Speed: 5
Climb: 2.5
Swim: 2.5
Jump: 18’/3’ (10’ run-up)


Initiative: 3d6
Perception: 2d6
Carry: 60 lbs


Attacks
Unarmed

  • Brawling: 4d6 (1d6+2 Blunt)



Melee

  • Stun Baton: 3d6 (2d6+2 Electricity, Stun)



Ranged

  • Disruptor Pistol: 4d6 (2d6+2 heat, Range 12, sidearm [+1d6 to hit adjacent targets])





Defenses
Melee Defense: 5d6 (18)
Ranged Defense: 4d6 (14)
Mental Defense: 4d6 (14)
Vital Defense: 2d6 (10)
Soak: 4; Ineffective Blunt
Health: 12


Equipment

  • Backpack (9/60): 2 lbs; holds 60 lbs; +20 carrying capacity
    • Survival Tool Kit: Wt. 4; includes a compass, electronic mapping devices, emergency rations, a small selection of 10 spray dressings, 10 chemical light-sticks, and a portable laser stove.
    • Nylon rope: 50’; 5 lb


  • Disruptor Pistol: Damage 2d6+2 heat, Range 12, Wt. 3, Special: Sidearm.
  • Handcuffs: 1 lb
  • Long-range communicator: 0.5 lb
  • Mesh Lining Longcoat: Soak 4; Type: Light; Wt. 8; Ineffective – Blunt
  • Stun Baton: Damage 2d6+2 Electricity; Weight 3, Stun



Total Weight: 26.5/80


Life Path
Total Careers: 5 (Max dice pool: 5d6)
Navy Brat: 17 years
Academy: 3 years
Navy Cadet Cruise: 1 year
Pilot: 5 years
Smuggler: 6 years


Exploits & Trait
Attribute: Charisma

  • Suave: Once per day a CHA vs. MENTAL DEFENSE attack can be used to give a target the Charmed condition.



Career

  • Basic Training
  • Evasive flying: A ship which you pilot gains a DEFENSE bonus equal to your AGI attribute dice pool.
  • Petrolhead. You have a familiarity with vehicles of military design. When driving or piloting a military vehicle (but not a starship), you gain a +1d6 bonus to checks to operate it.
  • Ship rat: You gain an overall familiarity with naval vessels and starships, and get a +1d6 bonus to checks related to them.
  • Seat of your pants: Smugglers rely a lot on old-fashioned luck and bravado. They can recharge their LUCK pool an extra time per day.



Species

  • Enduring: +1 to your 1d6 die roll to shake off a temporary condition.
  • Explorers: Gain a number of XP equal to their grade every time they travel to a star system new to them. They can only gain this bonus once per week.
  • Varied



Universal

  • Aim: +1d6 bonus to a ranged attack roll taken in the same turn. The attack action must come immediately after the aim action.
  • Dodge: You may use a reaction to dodge one attack you are aware of, as long as you are not in cover. State your intention before the attack roll. The attacker suffers a -2d6 penalty for that attack.





Biography


Summer Remington Knight was the second child of Remington and Laura Knight. She has an older brother Winston. Her father was a naval officer in a family tradition going back generations. Much of Summer’s childhood was spent moving around a lot before the family eventually settled on the city planet of Ravnica on the edge of the Core.


As was expected of her, Summer followed her brother Winston to the Naval Academy. She did well, but she was more of a carefree and rebellious nature than her brother and found the naval life stifling. Her disciplinary record was as long as her academic achievements. But she persisted, graduating the Academy, completing her cadet cruise, and becoming a fighter pilot until her promising career was brought to a crash and burn. That’s what happens when you get caught in bed with the admiral’s young trophy wife.


With a career destined to go nowhere, and still itching under the thumb of military discipline, Summer left the navy. She eked out a living as a pilot working junk freighters until she got hired on with a smuggling crew.


A few years later, the crew got caught on a job. As the getaway driver, the evidence against Summer was circumstantial. A friend of her father’s, a retired Navy JAG officer, came to Summer’s defence. Part of her deal to avoid prison was to give evidence against her boyfriend, the smuggler captain, and she was given a probationary sentence to join the Regulators keeping the peace out in the Reach.


Wealth: 51 cr


Experience Points: 10
 
Last edited:

KahlessNestor

Adventurer
Do you add your Strength Dice to your melee weapon attacks like you do your unarmed attacks? I added it, but noticed some others didn't, and didn't find anything in the text about it other than under Strength that the attribute is used for melee damage.
 



Shayuri

First Post
Hey, the crew of the ship is 2. Maybe Summer and my android were assigned the ship previously and have been working together for awhile? Between the two of them they have the skills needed to operate and maintain it.
 


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