Posting as Thurong on rpg.net
I've been talking about BW as the system for our next campaign. One of the players had bought rulebooks and built a BW PC (a noble-born Rogue Wizard inspired by Alatar, one of Tolkien's blue wizards of the East). I had built a PC for another player to show him what the system was capable of - a spell-using necromancer ranger/assassin (hunter-wizard's apprentice-rogue wizard-bandit).
In our session today we were short a couple of players so played BW instead. As well as the two 5 LP humans, I quickly worked up a 4 LP elf for the 3rd player (a Citadel-born soldier-protector and sword-singer). Writing up beliefs took a little while. The rogue wizard, Jobe, had a relationship with his brother and rival. The ranger-assassin, Halika, had a relationship, also hostile with her mentor, and the player decided that was because it turned out she was being prepared by him to be sacrificed to a demon. It seemed to make sense that the two rival, evil mages should be one and the same, and each player wrote a belief around defeating him: in Jobe's case, preventing his transformation into a Balrog; in Halika's case, to gain revenge.
Each player also wrote up a "fate mine"-style belief:
He who dares, wins for the sorcerer, and
Stab them in the back for the assassin. And each also wrote up a immediate goal-oriented belief: I had pulled out my old Greyhawk material and told them they were starting in the town of Hardby, half-way between the forest (where the assassin had fled from) and the desert hills (where Jobe had been travelling), and so each came up with a belief around that:
I'm not leaving Hardby without gaining some magical item to use against my brother and, for the assassin with starting Resources 0,
I'm not leaving Hardby penniless.
Some instincts were written up too: the ones that (sort of) came into play were, for the mage,
When I fall I cast Falconskin and, for the assassin,
I draw my sword when startled. That was enough to get things going with those two, while the elf player finalised some skill choices and some belief and instincts of his own.
I started things in the Hardby market: Jobe was looking at the wares of a peddler of trinkets and souvenirs, to see if there was anything there that might be magical or useful for enchanting for the anticipated confrontation with his brother. Given that the brother is possessed by a demon, he was looking for something angelic. The peddler pointed out an angel feather that he had for sale, brought to him from the Bright Desert. Jobe (who has, as another instinct, to always use Second Sight), used Aura Reading to study the feather for magical traits. The roll was a failure, and so he noticed that it was Resistant to Fire (potentially useful in confronting a Balrog) but also cursed. (Ancient History was involved somehow here too, maybe as a FoRK into Aura Reading (? I can't really remember), establishing something about an ancient battle between angels and demons in the desert.)
<snip remainder of session recount.