ikos
Explorer
This sort of things also came up in the playtest last year, especially once you hit the double digits. Even though the wheels were still firmly on the ground (unlike PF1), math scaling with level, everyone's fist full of damage dice, and superflous walls of feats made battles quite unpleasant and a bit too much for our group of old timers. The best thing the GM Guide can offer are ways to tamp down on the lard and offer "less is more" variable options.