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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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PROCESS ONE, Tolkien:
Want a enemy that has all the worst trait of human nature and create orc.
PROCESS TWO, Racist:
Believe that PoC has all the worst trait of human nature.
This inevitably end in Orc and Poc has all the worst trait of human nature.

Two uncorrelated phenomena that casually overlap. So to confuse them is misinterpret.

Now we must avoid that those people are harmed (I sincerely agree with you) so we can do two alternative things:

1. partially or totally censor the Orc
2. explain to those harmed that they are misinterpreting, giving them cultural instruments and informations aimed at that.

Obviously, giving the fact that 1 is far easier than 2, it end up in doing 1. But I feel sad about it. Because it doesn't help who misinterpret to enlarge his vision of things, and also there is the risk that all that was written and who has written it remains with a totally unjustified stigma of racism.
2. - Is really problematic. If someone does something to you that you find really offensive/unpleasant/harmful, I doubt that them saying that it isn't harmful and that you're just misinterpreting things is going to make things much better. You might try to forgive that act if it was obviously made out of ignorance, but if that person keeps hurting you, even when they have been told that what they are doing is hurtful, I would imagine that you would have a problem with that.
Others watching who are unfamiliar with you may not even realise what is happening is hurtful.

Just because you personally are not hurt by something, does not mean no-one is.
For instance, many people are aware of some of the more outright racial slurs. However, there are many more than in general will be picked up on by only two groups:
1. Racist scum.
2. Victims of racist scum.

If you're not in group 1 or 2, you may not even realise when a low-key racist slur is being used. Even if you're not in group 1, that doesn't mean that group 2 are not going to be hurt if you use a racial slur, even if you were ignorant of that fact that it was a racial slur.
When you have been informed that something is a racial slur/has racist connotations, you really don't have an excuse to continue doing it.

Whether a particular aspect of D&D was intended as racist is irrelevant. If it comes off as racist and unpleasant to group 2, then it behooves D&D to cease to propagate that aspect in that way. Group 2 should feel happy in D&D. Group 1 can gerrin bin.
 

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Zardnaar

Legend
Just because magic is haram doesn't mean people don't tell stories about it or play games about it. Gygax was religious. The creator of the Call of Cthulhu RPG was a devout Mormon. M.A.R. Barker, a Muslim and a scholar of the Islamic world, published Tekumel not long after D&D - arguably one of the most intricate fantasy settings and possibly the third RPG after D&D.

Heck, magic is more real and more familiar in my part of the world. Maybe your friend has good observations about his local scene but the Muslim world is a big place.

Indonesians make videos about D&D.


Malaysians have our own Adventurers League and are scaling up to start our own Epic Adventures. The head of the AL here is a Muslim, and most of the members are too.

Interview with Ian Adly of the AL.

Our local Pathfinder Society's most active GM is a Muslim, and so are many players.

Interview with Razzman Khaliff.

Some of the most well-costumed larpers in Malaysia are Muslims.

They do. I said I didn't expect massive amounts.

He might sign off on it, his wife won't.
 

somebody already pointed out earlier in the thread that even "species" has issues. a mule can be born of two different species. same thing with ligers and tigons. conventional wisdom says they can't produce their own offspring, but apparently some ligers and tigons have been able to bear children.

in D&D this is explicitly a non-issue, humans can have children with elves and orcs with no (non-cultural) issues. those children can have children of their own. there was an entire nation in FR where the majority of its population was half-elf. "species" might work well for other games, like Star Wars, but in D&D it might actually not be the most accurate.

Lack of common ancestor takes prececence. They can/t be on the same place in the phylogenic tree if they don;t share a phylogenic tree.
 


Zardnaar

Legend
??? what does that even mean? which person in this entire post are you even talking about?

Previous post.

D&D's still a niche hobby.

Here's a thought experiment. In 6- 9 months or so see if they're still claiming D&D has had it's best year ever.

If they do it probably gives you a fairly good clue what socioeconomic group is playing the game.
 

Panda-s1

Scruffy and Determined
Previous post.

D&D's still a niche hobby.

Here's a thought experiment. In 6- 9 months or so see if they're still claiming D&D has had it's best year ever.

If they do it probably gives you a fairly good clue what socioeconomic group is playing the game.
I don't follow, please explain.
 

Zardnaar

Legend
I don't follow, please explain.

There's a slight economic oops atm. It's effects are going to hit the bottom more than the top.

Theoretically D&D should take a hit. If it doesn't draw your own conclusions.

That's probably the polite version and about as far as I can go. Forum rules etc.
 

Panda-s1

Scruffy and Determined
There's a slight economic oops atm. It's effects are going to hit the bottom more than the top.

Theoretically D&D should take a hit. If it doesn't draw your own conclusions.

That's probably the polite version and about as far as I can go. Forum rules etc.
if you can't say it because of "Forum rules" then it's probably not a good argument.

still have no idea whose wife you're talking about either.
 

Staffan

Legend
Let us explore this - Is Keep of the Borderlands now off the table? We cannot be 'clearing out' the humanoid threat anymore?
Preferably, yes and no respectively. At least if the PCs are supposed to be good guys.

Keep is based around colonialist tropes. It is a fort built at the edge of "civilization" and specifically intended to expand said "civilization" by clearing out orcs, goblins, and the like nearby. That's some straight-up ethnic cleansing.

I mean, the module is some 40 years old, so it's not like I'm about to hunt down and burn all copies of it or anything, but if a similar module was published today you bet I'd speak out against it.

That doesn't mean you can't have adventures or campaigns centered on new settlements. For example, Keith Baker has posted some cool ideas about a frontier settlement in Q'Barra. You can do all sorts of stuff around that that isn't a straight-up "go murder all the greenskins".
 


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