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Which Non-D&D TSR Game Would You Like to See WotC Revive?

Which TSR RPG Would You Want to see WotC Revive?

  • Amazing Engine

    Votes: 4 4.4%
  • Boot Hill

    Votes: 18 20.0%
  • Buck Rogers XXVC

    Votes: 4 4.4%
  • Alternity

    Votes: 21 23.3%
  • Gamma World

    Votes: 44 48.9%
  • Marvel Super Hero RPG

    Votes: 26 28.9%
  • Metamorphosis Alpha

    Votes: 7 7.8%
  • Star Frontiers

    Votes: 35 38.9%
  • Top Secret

    Votes: 15 16.7%
  • Star Wars

    Votes: 9 10.0%
  • Indiana Jones

    Votes: 2 2.2%
  • Conan

    Votes: 4 4.4%
  • Other

    Votes: 6 6.7%


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aramis erak

Legend
I really loved Alternity and Conan, and while I never had a chance to play Marvel's Super Heroes, I always wanted to try it.
It's quite good, especially in the Advanced version...
I strongly prefer, however, the much more narrativist Marvel Heroic RP, from MWP...
4C system is a pseudoclone of MSH.
 

R_J_K75

Legend
It's quite good, especially in the Advanced version...
I strongly prefer, however, the much more narrativist Marvel Heroic RP, from MWP...
4C system is a pseudoclone of MSH.

How did Marvel Heroic compare to the Marvel Universe Roleplaying Game from 2003? I always wanted to play any of them but just never had the chance.
 

aramis erak

Legend
How did Marvel Heroic compare to the Marvel Universe Roleplaying Game from 2003? I always wanted to play any of them but just never had the chance.
I've never played the MURPG - I don't do pure point-pusher systems. I have read it, tho'. MURPG does explain itself well.
To be more clear: MURPG is a randomless system; it's all about the multiple pools of points and how much you're willing to allocate.

Marvel Heroic is about narrating your dice into your pool, and choosing when to nerf yourself... Essenitally, Pick one from each category of ratings, and roll them all, remove all 1's (and convert them into complications in exchange for Plot Points), then pick 2 of the remaining as your success total, and one other as the effect die. the number on the effect die (2+) is immaterial; it's how many sides the effect die has that matters. The categories you pick one each from: Number of Heroes (solo/buddy/team), Distinctions, Each Power Group, talent, opponent complications or damage, scene conditions. Plot points allow a second each. You must narrate to use.

Just to forestall requests for the other one...

MSHAG: Marvel Super Heroes Adventure Game (Saga System) is a card based TSR game. It plays well, and while I like it as a pick-up marvel game with pregens, it's got some issues as a campaign game.
 
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R_J_K75

Legend
I've never played the MURPG - I don't do pure point-pusher systems. I have read it, tho'. MURPG does explain itself well.
To be more clear: MURPG is a randomless system; it's all about the multiple pools of points and how much you're willing to allocate.

Marvel Heroic is about narrating your dice into your pool, and choosing when to nerf yourself... Essenitally, Pick one from each category of ratings, and roll them all, remove all 1's (and convert them into complications in exchange for Plot Points), then pick 2 of the remaining as your success total, and one other as the effect die. the number on the effect die (2+) is immaterial; it's how many sides the effect die has that matters. The categories you pick one each from: Number of Heroes (solo/buddy/team), Distinctions, Each Power Group, talent, opponent complications or damage, scene conditions. Plot points allow a second each. You must narrate to use.

Just to forestall requests for the other one...

MSHAG: Marvel Super Heroes Adventure Game (Saga System) is a card based TSR game. It plays well, and while I like it as a pick-up marvel game with pregens, it's got some issues as a campaign game.

Thanks for the explanation. Highly unlikely thatd Id find players anymore to play a superhero game so I probably wouldnt invest in one at this stage of the game. Honestly I'm very surprised that with the success of the MCU that there isnt a RPG on the market these days. I was tooling around online a few months ago and didnt realise how many supplements there were for the TSR Marvel game and the DC RPG game.
 

Reynard

Legend
Supporter
MSHAG: Marvel Super Heroes Adventure Game (Saga System) is a card based TSR game. It plays well, and while I like it as a pick-up marvel game with pregens, it's got some issues as a campaign game.

I really, really like the Saga system and was super sad when Star Wars Saga Edition was announced at it wasn't the card based game.
 



I would love to see a new wotc Star Wars project. I haven't been satisfied with any fan project I've seen, I don't like Fantasy Flight's RPG design work at all, and I have a hard time playing Saga Edition without wanting to dig into the system and edit a lot of it*.
I always wondered what messed up contractual issues caused WotC to not renew their license with LFL for Star Wars.

It was clear that the SWRPG was doing well overall, and it's hard to believe they made renewing the license in 2010 so expensive that WotC couldn't afford it but FFG could.

To my understanding, and I'm recalling things that were posted well over a decade ago, it had something to do with the fact that their Star Wars minis line and the RPG both fell under the same license, and there were issues about how many products they could make a year (minimum and maximum) and minis releases counting towards that, and what kind of sales Hasbro wanted to see for the RPG. The license was never written with a miniatures game in mind alongside the RPG and it always kept WotC in an awkward position to support a hit minis game under a license they were having to stretch the wording of to get the minis to even fall under in the first place.

A SWRPG based on the 5e rules I think would work well. The 5e subclass idea seems well suited to Star Wars. I'm already imagining Jedi Guardian, Jedi Sentinel and Jedi Consular, along with Sith Warrior, Sith Sorcerer and Sith Assassin sub-classes for a Jedi base class.
 

I know TSR did a couple of licensed Conan modules for D&D, treating the Hyborian Age as a one-off (or two-off I guess) D&D setting, but I didn't know they made a complete separate RPG of it.

I always kept around a copy of Conan's D&D stats from those modules (translated to 3e) as a reference point. If your fighter-type character makes THIS look weak, then you're overpowered. I figured Conan's D&D stats were a nice baseline of what a powerful Barbarian (or Barbarian/Rogue actually) at around 15th level would be.
 

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