Ok, got a wierd question here.
So apparently there is some stranger artificer / steampunk-esque plane called Mechanis. One of the characters in my game has hired an experienced weapon master artificer to design then build a versatile form changing weapon tied and attuned to the plane of Mechanis. Specifically some specific sector that causes trouble by obeying the letter of the law to extremis I think. I forget what he called it. Waiting on clarification on that.
Our campaign has literally nothing to do with Mechanis, this is for character development reasons. He's trying to get out from under the thumb of some unknown god. I think the PC plans to either use this to help him become associated with that plane instead of the god or to escape to that plane away from the god's power. Not sure which yet (not sure he has actually decided yet). The character is an 8th level Tiefling bard 4 / sorcerer (divine) 4
So I'm looking for ideas.
First off, I know nothing about Mechanis. When the character began speaking with the artificer was quite literally the first time I had ever heard of it. So any links to some background info or a quick summary would be extremely helpful.
Second, ideas on a weapon appropriate to the future level, effort, and wealth put into getting it. During the bargaining; he mentioned some kind of bracer claw blade that could change into a hammer type weapon, a hidden spring blade that also be launched, shoot fire/lightning, or a weapon that could be changed into some kind of force spell shield. He is giving the artificer (me the DM) a lot of leeway to see what I can come up with. I don't think he has anything in particular in mind. He just wants something really unique.
Third, the PC will (of course) need to procure some rare/unique resource to build such a weapon and ensure it is attuned to the specific sector of Mechanis. Any ideas on what he should have to find? I don't think he will be at all upset if this takes him a good while (several levels) just to get the stuff. Let alone crafting time.
Thanks in advance.
So apparently there is some stranger artificer / steampunk-esque plane called Mechanis. One of the characters in my game has hired an experienced weapon master artificer to design then build a versatile form changing weapon tied and attuned to the plane of Mechanis. Specifically some specific sector that causes trouble by obeying the letter of the law to extremis I think. I forget what he called it. Waiting on clarification on that.
Our campaign has literally nothing to do with Mechanis, this is for character development reasons. He's trying to get out from under the thumb of some unknown god. I think the PC plans to either use this to help him become associated with that plane instead of the god or to escape to that plane away from the god's power. Not sure which yet (not sure he has actually decided yet). The character is an 8th level Tiefling bard 4 / sorcerer (divine) 4
So I'm looking for ideas.
First off, I know nothing about Mechanis. When the character began speaking with the artificer was quite literally the first time I had ever heard of it. So any links to some background info or a quick summary would be extremely helpful.
Second, ideas on a weapon appropriate to the future level, effort, and wealth put into getting it. During the bargaining; he mentioned some kind of bracer claw blade that could change into a hammer type weapon, a hidden spring blade that also be launched, shoot fire/lightning, or a weapon that could be changed into some kind of force spell shield. He is giving the artificer (me the DM) a lot of leeway to see what I can come up with. I don't think he has anything in particular in mind. He just wants something really unique.
Third, the PC will (of course) need to procure some rare/unique resource to build such a weapon and ensure it is attuned to the specific sector of Mechanis. Any ideas on what he should have to find? I don't think he will be at all upset if this takes him a good while (several levels) just to get the stuff. Let alone crafting time.
Thanks in advance.
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