el-remmen
Moderator Emeritus
I know I could ask this question in the 5E forum, but I am more interested in what the folks who have played (or continue to play) 1E/2E/BECMI have incorporated into the 5E games they run than I am hearing from folks who are 3E or later aficionados (though I have incorporated some 3E stuff into my 5E games as well).
This could be modules/adventures, class/species abilities/restrictions, setting material, player options, etc. I am curious what it is about the particular material that appeals to you for use in 5E and what if anything you had to change to try to make it work (and if it actually works/ed).
What I am not interested in is hearing about how older material is completely incompatible with the newer rulesets. As someone who does it to varying degrees and finds the DIY/mix-n-match aspect of D&D one of its main appeals, I want to hear about what you are trying and doing, not what you think cannot be done based on pet theories.
This could be modules/adventures, class/species abilities/restrictions, setting material, player options, etc. I am curious what it is about the particular material that appeals to you for use in 5E and what if anything you had to change to try to make it work (and if it actually works/ed).
What I am not interested in is hearing about how older material is completely incompatible with the newer rulesets. As someone who does it to varying degrees and finds the DIY/mix-n-match aspect of D&D one of its main appeals, I want to hear about what you are trying and doing, not what you think cannot be done based on pet theories.