RPGs, new games and originality

Yora

Legend
Then make an effort in taking an active part in talking about the sort of games that you want to talk about. Make more (+) threads.
Aren't those were you are only allowed to agree with the first post and not express a different opinion?
 

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Micah Sweet

Level Up & OSR Enthusiast
Aren't those were you are only allowed to agree with the first post and not express a different opinion?
Pretty much, but the focus as I see it is locking out criticism which, while I understand the reasoning, is I feel too limited for effective discussion unless, as you say, you are in lockstep with the OP.
 


Faolyn

(she/her)
I actually don't know a single story game, or even what a story game is supposed to be.
But apparently they are popular and a big deal.
A game where telling the story, particularly as a group exercise, is more important than just what the dice and rulebooks say.

Although I always described D&D to people who didn't know anything about it as a combination between group storytelling and improvisational acting, plus math and randomizers to make things interesting, so honestly I never felt that there's much difference between narrative games and more traditional games.
 



Micah Sweet

Level Up & OSR Enthusiast
@Micah Sweet

I guess I would ask if you are not looking for any sort of structural differences from the sorts of games you are used what sort of innovation are you looking for? I mean it doesn't seem strange to me that this thread would be more focused on games that diverge from the baseline given the topic at hand.
I never said I was looking for a lot of innovation. New subsystems, rules for areas that aren't well-covered by the IP holder. I actually have what I need for D&D-based games for the most part, although a modern day setting for 5e would be welcome (and before you mention it, I'm not a big fan of Everyday Heroes).

As for non-D&D games, I'd just like to engage in a little non-D&D, non-narrative/storygame discussion every now and then.
 


You're right! I left them out because buying full-fledged games from big publishers, sometimes IPs that have been alive for almost as long as D&D led me to discover some very different games. Just in the last four years I bought and/or played things like Burning Wheel, Vampire V5, Lancer, Orbital Blues, Death in Space, Zweihander, Symbaroum, Tales from the Loop, Modiphius' Conans books, etc.

And there's still a ton of games I haven't touched.

But yes, if I bought some edition of Ars Magicka tomorrow, I'd get something that's really different. But I haven't seen nowhere as much 3rd party content for any of the games I've tried and bought then everything that's orbiting D&D. It's just that it felt to me that the OGL and the 3rd party products were kind of a promise of things being done a different way, and my realization is that its not.
There are 1000s of PbtA titles out there. No they're not 'one game' with tons of supplements, but the effect is very similar. They're certainly as similar as GURPS supplements for different genres and everyone agrees GURPS is one game.

Look at Uncommon World game, it's basically a compendium of all the 100s of Dungeon World hacks edited down so it all works together and applies a bit of polish to the DW rules. Ironsworn will make you rethink your ideas about RPGs. Thousand Year Old Vampire, you are now unsure if you can even say what is or is not an RPG.

Now Bilbo you have wandered the familiar paths of the Shire, but if you want to know the world, you will have to journey much further! There's no end of human creativity.
 


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