I'm worried that PF2 is still too rules-dense for these players. Even if I "take it easy" on them with the challenges, the challenge of building a character and playing the game is pretty steep for new players.PF2, stick to easy/moderate encounters until they get their sea legs.
I don't trust myself with rules-lite games. I can stare at the FATE rules and just be completely bewildered. I don't know how to understand them.Run some FKR or rules-lite games. There are a ton, and they cover any every genre and interest. And if you don't like what you see, make your own (I've done this a number of times, and it usually doesn't take that long).
I'm not sure. The ones I've tried (OSE, S&W) are still very challenging to balance, because "balance" seems antithetical to the concept of OSR games.Are there any that work except for not being survivable at first level? If so, can you just start at 2nd or 3rd level, or at first but with the 2nd or 3rd level HP equivalent?
Having grown up with TSR-era AD&D, I don't know how any of my PCs survived to mid-levels. Did we all play differently then?
I've never heard of Broken Compass. I'll take a look at it.My go-to system these days is Broken Compass/Outgunned (Outgunned is sort of a refinement or second edition of the BC rules).
I forgot I have this one! (I should add it to my list of games.) Maybe I can dig it out of storage and see what I've been missing.Fantasy AGE or Modern AGE
I guess - in my mind - Savage Worlds is still too crunchy for what I'm thinking. My experience is that even the most basic Savage Worlds is exceeds 5e in complexity, and 5e represents the threshold of what I think these players can handle.I would also have suggested Savage Worlds and specifically Savage Pathfinder, but I see you have both in your list. So I was wondering if there are additional criteria that should be considered.